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ManiaCCC
Junior Member
 
630 Posts |
Posted - 05/04/2008 : 17:26:09
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quote: Originally posted by Lahvan
No podle toho co jsem pochopil tak další fáze bude na testování jednotlivých scenarií - budou dostupné templáty na příslušných levelech a betatesteři se budou řezat jako na běžícím pásu, aby se udělaly RvR scénáře co nejzábavnější a odladily povolání v PvP. Jestli to bude pouze v rámci HEvsDE se neví.
Hej hej :) to ale bolo prehlasene este pred delayom..takze je dost mozne ze plany, respektive testovanie scenarii, sa posunulo tiez.. |
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Lahvan
Dictator Apprentice

318 Posts |
Posted - 06/04/2008 : 10:37:47
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Mno uvidíme. Každopádně když předělávají celkem dost healer classy, takže kdo ví, kdy další fáze začne. Přeci jenom healeři jsou docela dost důležitý charaktery.  |
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ManiaCCC
Junior Member
 
630 Posts |
Posted - 08/04/2008 : 13:56:39
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Tak patch sa uz downloaduje (1.5Gb) ... vyzera to na dalsiu EvC fazu s testovanim siegov.. |
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Shemiramoth
Moderator
   
4339 Posts |
Posted - 08/04/2008 : 14:06:33
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quote: Originally posted by ManiaCCC
Tak patch sa uz downloaduje (1.5Gb) ... vyzera to na dalsiu EvC fazu s testovanim siegov..
No slava. Na tohle se hodlam podivat detailneji, tak snad cas dovoli. :-) |
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
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Lahvan
Dictator Apprentice

318 Posts |
Posted - 09/04/2008 : 19:00:19
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V klidu, ještě to nejede.  |
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ManiaCCC
Junior Member
 
630 Posts |
Posted - 09/04/2008 : 19:20:42
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Ale aspon sa daju zohnat ako-take informacie co nas asi caka.. Vyzera to na velmi zaujimavu fazu :) |
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Lobos
Junior Member
 
572 Posts |
Posted - 10/04/2008 : 11:19:07
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Tak co, pustej to na vikend nebo si jeste pockame? |
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ManiaCCC
Junior Member
 
630 Posts |
Posted - 10/04/2008 : 11:54:27
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Mno vyzera to ze to spustia zajtra :) |
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ManiaCCC
Junior Member
 
630 Posts |
Posted - 10/04/2008 : 12:25:30
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Na Warhammer Alliance sa objavil velmi zaujimavy post o momentalnom stave grafiky vo WAR.
quote:
Originally Posted by EAMythic_Grimsby All,
I have read many posts here concerning the visuals of WAR. There have been many praises. Thank you! There have been some criticisms. Thank you also. Everything we read here, at least in broad strokes, is digested and considered against our design and visual goals. The subject of this thread caught my attention in particular because it speaks to the status of where we are with WAR’s development. So first I will discuss a general point that has been echoed here before.
The visuals in WAR are a work in progress. I liken it to rendering CG movies, like the Incredibles or some of the great stuff Blur has done for us. When you watch a pre-lighting render, things just look flat. There are no shadows. There is no ambient occlusion. There is no atmospheric lighting. There is no real surface lighting. How does that relate to WAR? Well, many of the videos and screenshots we have released have been without even a first lighting bake, let along our final lighting pass, which we have never shown. You also have not seen specular maps on our terrains. We don't even have final skies, light balancing, or final light settings for our terrain shaders.
This means that you have seen visuals in varying degrees of finish depending upon how recently we worked on a zone. None of the environments we have shown you are in their full glory. The hard work of the team shows through despite being shy of complete. And that is where we are now. We are polishing, tweaking, and lightmapping like crazy and we will up until the very last stamp for gold. Until then, yes. Some stuff may look flat, or some animations may look jerky. Heck our lead animator and I finally had a moment of joy as one of the last animation system "quirks" that was making the motions look staccato and choppy was finally fixed. Huray!
In terms of visual variety, I believe we have a diverse palette of environments from ancient forests and eldritch swamps to a huge, gothic city floating over a swirling, Chaotic Abyss. With that said, even now we are working on more cool, signiture landmarks for the zones. I believe anyone browsing our material in depth will agree there is a lot there to enjoy.
So by all means continue dialoguing about what you see, let us know what you like and what you don't, and stay tuned for some more finalized shots.
Thanks!
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Shemiramoth
Moderator
   
4339 Posts |
Posted - 10/04/2008 : 15:04:03
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Please Note: Siege, like crafting, is still very much in development. Players should not expect a finished, polished experience. As always - this is beta!
Keeps and Siege
Keeps
Keeps are a focal point of pride for your Realm and worth the battle to defend or capture them.
Keep Basics
There is at least one keep per realm, per zone in all Tier pairings except for Tier One. Tier Two zones have one keep each (two per pairing). Tier Four zones have two keeps each for a total of six keeps.
Siege Weapons
Siege weapons are being introduced in this phase of beta on a limited basis. The following weapons will be available for use in Tier 3 and Tier 4:
* Dark Elf Ballista * High Elf Ballista * Empire Hell Cannon * Greenskin Orcapult * Empire Boiling Oil – will be available to Destruction players as placeholder weapons * Empire Ram - will be available to Destruction players as placeholder weapons
Keeps and surrounding areas will have several locations where Siege weapons can be deployed and used by players. Some siege weapons will simply work by interacting with them for a period of time to damage pre-determined targets (such as a door).
There are three types of Siege Weapons:
* Rams are used against Keep Doors or other pre-selected targets. * Ballistae are used against individual players or other Siege Weapons doing single target damage. * Cannons/Trebuchets are aimed to fire at a selected location, doing splash damage to players or other Siege Weapons.
Players who have a high armor rating will be able to withstand Siege weapon attacks better than players with little to no armor.
Siege Weapons must be built on Siege Pads found in the world or on Keeps. These are the only locations players can create/deploy Siege Weapons. Furthermore, Siege Weapons cannot be moved once placed, although they can rotate.
Siege weapons do not require a Trade-skill to build and can be deployed by anyone. They are purchased from the War Camps or from an NPC inside the Keeps. Once purchased, a siege weapon will take up a single inventory space. These items have no weight, and can be carried and traded by anyone. Players can carry as many siege weapons as they want, as long as they have space in their inventory. When a player deploys a siege weapon, the item will disappear from the player’s inventory.
A siege weapon purchased in a higher Tier cannot be placed on a lower tier Siege Pad. Only one Siege Weapon can be on a Siege Pad. Siege Weapons decay to 0 hitpoints after 10 minutes if not repaired, or until destroyed once they are deployed.
Siege “Pads”
Siege Pads are pre-set location on which Siege Weapons can be deployed. They are physically represented in the world as large slabs of concrete, slate, or otherwise engraved pads.
Keeps will have one Siege pad per destructible door for placing Rams (for the attackers) and several pads for Ballistae and Cannons/Trebuchets on the Bastions (for the defenders). The surrounding area of a keep will have several locations to place ranged weapons. The amount of Siege Pads placed will depend upon Game-play testing and terrain.
To place a Siege Weapon on a Siege Pad, players simply right click on the pad to open an interface window. The window will display the siege weapons available to the player to be placed on the pad. Only one person can interact with the Siege Pad at a time.
Only tier appropriate Siege Weapons can be deployed on Siege Pads. Tier One Siege Pads cannot house Tier Two, Three, or Four Siege Weapons.
Players have the ability to destroy and repair Siege Pads. Siege Pads can only be destroyed by Ballista, Cannon/Catapult fire, or by beating on them with weapons and spells. Siege Pads have very few hit points but respawn after five minutes.
Siege Weapon Control
Gaining control of a Siege Weapon is done by right clicking on the Siege Weapon once it is built. Interacting with the Siege Weapon will give one player control of the Weapon. Releasing control of a Siege Weapon is done by moving away from the weapon, or simply closing the UI.
Rams
Rams are large siege engines used to batter down doors. Up to four players can be seated on a Ram. When players control a Ram, they are seated on the Ram itself and no longer have control of walking movement. To release control of the Ram a player may right click on it or click the Release button on the UI. If a player right clicks on the Ram and it has less than four players on it, the player will be put on the Ram. If the Ram already has four people on it, the player will receive the message “This Ram is full and cannot be operated by any more players”.
The number of players on the Ram determines the damage dealt by the Ram. It is broken into 25% increments. If the Ram has one person, it does 25% of its maximum potential damage. If it has three people, it will do 75% of its maximum potential damage.
Ballistae (Direct Fire)
Ballistae are large bolt throwers used to skewer an enemy player or destroy Siege Weapons. They are mounted on rotating platforms on the Siege Pads to allow for precise aiming and inflict massive amounts of damage to a single target.
When using the Ballista, players will go into a “sniper mode” screen that functions similar to a riflescope. Moving the mouse controls where the reticule aims (note that camera controls on the Y axis are inverted). When a legitimate target is available, the reticule will turn read and begin to draw inward. The closer the crosshairs are to the center, the more accurate (and more damage) the ballista shot will do. Moving the aiming reticule will cause the crosshairs to snap outward, reducing accuracy.
Catapults and Cannons (Indirect fire)
Catapults and Cannons are Siege Weapons use a very simple User Interface at this time for firing and aiming. One player controls the Siege Weapon and it is placed on a rotating platform so it can turn to face its relative target. Right clicking on a Catapult or Cannon will give the player control and bring up the User Interface to repair, fire, and aim. Clicking on Aim will require the player to have a target. Once the target is set, the Catapult/Cannon will track that target and only fire at it.
Tier 4 Campaign
When a zone is captured, the contested zone will shift from one zone to another, all the way up to the Fortress zones that defend the Cities of Altdorf and the Inevitable City. When the campaign shifts to another zone in Tier 4, all Scenarios, Battlefield Objectives and Keeps in the zone that was captured will be locked and unavailable. Players that complete Scenarios in the zone that was captured will have their points contribute to the now contested zone. If players continue to Skirmish fight in uncontested zones, the points from these kills will not contribute to the Campaign.
Tier 4 Chaos vs. Empire functions
* Praag is captured by Order, the campaign shifts to Chaos Wastes * Praag is captured by Destruction, the campaign shifts to Reikland * Reikland is captured by Order, the campaign shifts to Praag * Reikland is captured by Destruction, the Fortress zone of Reikwald opens * Chaos Waste is captured by Order, the Fortress zone of Maw will open
Fortress Zones
Fortress Zones are last zones before a City. They have three gates that protect the inner Fortress. Siege Pads are available for the attackers and defenders to place Siege Weapons. Any gate can be broken down to gain entry into the Fortress walls.
Once inside the Fortress walls, a single structure must be broken into. The front door as well as two rear entryways into the Fortress can be broken down.
A Public Quest runs the zone and the campaign. Players must kill the Fortress Lord within 60 minutes in order to enter the city. The battle moves to the City if the players succeed in killing the Fortress Lord.
To deny the attackers entry to the City, players must defend the Fortress Lord for 60 minutes. The Campaign will reset back to Praag if the Fortress Lord is successfully defended. |
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
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Shemiramoth
Moderator
   
4339 Posts |
Posted - 10/04/2008 : 15:06:29
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Jinak blizici se focus test bude probihat v Tier 3 a 4 a na programu dne bude Altdorf. Takze doufam, ze Chaos smete ty "srace" z Order z povrchu zemskeho. |
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
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ManiaCCC
Junior Member
 
630 Posts |
Posted - 10/04/2008 : 15:20:16
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Ako ja som jasny destruction player :) ale obrana mi prisla vzdy ovela zabavnejsia ako utok :).. dnes (alebo zajtra) to teda vidim na Witch Huntera  |
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Shemiramoth
Moderator
   
4339 Posts |
Posted - 10/04/2008 : 15:22:10
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quote: Originally posted by ManiaCCC
Ako ja som jasny destruction player :) ale obrana mi prisla vzdy ovela zabavnejsia ako utok :).. dnes (alebo zajtra) to teda vidim na Witch Huntera 
Marauder. Tentacle Grab a umlatit je jak zito. |
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
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Lobos
Junior Member
 
572 Posts |
Posted - 10/04/2008 : 15:34:50
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No ja tentokrat zradim a pojedu za Archmage, je to totiz mirror povolani k shamanovi. Samozrejme jsem ochotny poskytnout svoje ingame telo pro vase zvrhle praktiky |
Edited by - Lobos on 10/04/2008 15:36:55 |
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ManiaCCC
Junior Member
 
630 Posts |
Posted - 10/04/2008 : 15:42:41
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Aby som trosku odbocil od RP (FOR SIGMAR!!!!), Lobosy, co sa tyka toho Archmaga :)..nejdem ti ho vyhovarat ale podla mna neni zrovna dobry napad nieco testovat ked sa vie ze po tejto faze to bude kompletne zmenene :)....ale to len taka poznamka. |
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NoX
Moderator
  

1051 Posts |
Posted - 10/04/2008 : 15:55:45
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quote: Originally posted by Lobos
Archmage, je to totiz mirror povolani k shamanovi.
Škoda že jako mirror nemá ani polovinu Shamanovi zábavnosti Vim že je to dost subjektivní názor, ale Archmage mi prostě přišel děsně nudnej. Já to tenhle focus vidim opět na Zealota. S ním mi ty zvrhlé praktiky jdou nejlíp  |
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Lobos
Junior Member
 
572 Posts |
Posted - 10/04/2008 : 17:21:01
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quote: Originally posted by ManiaCCC
Aby som trosku odbocil od RP (FOR SIGMAR!!!!), Lobosy, co sa tyka toho Archmaga :)..nejdem ti ho vyhovarat ale podla mna neni zrovna dobry napad nieco testovat ked sa vie ze po tejto faze to bude kompletne zmenene :)....ale to len taka poznamka.
nechapu |
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ManiaCCC
Junior Member
 
630 Posts |
Posted - 10/04/2008 : 17:45:41
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Mno proste WAAAGH! a High Magic caka nejaky velky overhaul.. robia na tom uz vraj dlhsie ale su to tak velke zmeny ze bohuzial to nestihli dat do tejto fazy. Nikto teda nevie povedat ako bude WAAAGH! a High Magic system fungovat po tejto faze. |
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Lahvan
Dictator Apprentice

318 Posts |
Posted - 10/04/2008 : 19:37:52
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A co dát něco dohromady - to solování a PUGy mě už drtí. Sice bych radši Order ať mi kouzlo nepoznaného Destruction vydrží do retailu, ale přizpůsobím se. |
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ManiaCCC
Junior Member
 
630 Posts |
Posted - 10/04/2008 : 19:57:41
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No ja s tym nemam problem..priznam sa ze by mi padla particka ludi vhod..ale somnou je to trosku tazsie.. moj volny cas je neurcity.. :) skola, praca, mlada, ine zabavky.. takze tazko povedat kedy budem online.. a co sa tyka order/destruction..je mi to jedno :) |
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Pepo
Average Member
  
2118 Posts |
Posted - 10/04/2008 : 23:06:36
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Lahvo, hlavu hore, cez vikend idem ten 10 GB shit stiahnut a idem to pustit na novom compe, takze sem tam aj mna uvidis online. |
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Meddy
Moderator
    

5760 Posts |
Posted - 11/04/2008 : 14:53:23
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quote: Originally posted by Lahvan
A co dát něco dohromady - to solování a PUGy mě už drtí. Sice bych radši Order ať mi kouzlo nepoznaného Destruction vydrží do retailu, ale přizpůsobím se.
Lahvanku jestli se to podari a vyzkousite ve vic lidech Order tak budu moc rad. |
STS Chvojkovice-Brod |
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Pepo
Average Member
  
2118 Posts |
Posted - 17/04/2008 : 14:31:42
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Je tu niekto kto to hrava pravidelne ? Pretoze solo je to desna nuda ... |
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ManiaCCC
Junior Member
 
630 Posts |
Posted - 17/04/2008 : 15:19:49
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Skor ani nie :) Skola, praca, dievca a tak podobne..ale je pravda ze ja solo vlastne nehravam odkedy som v guilde.. vcera sme napriklad raidili 3 hodiny RvR zonu.. obsadili oba hrady, jeden z nich potom branili a obsadili skoro vsetky BOcka (a celu zonu).. vela xp, vela renown a bola to zabava.. Okrem toho pravidelne robime PQ a tak podobne... Takze ak hras destruction, napis svoje meno a mozem povedat nech ta invitnu.. |
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Pepo
Average Member
  
2118 Posts |
Posted - 17/04/2008 : 15:34:42
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No jasne, ja sa konecne rozhodnem ze ktory to char budem hrat a to by bolo potom super 
Mam dotaz, od akeho lvl nedostavam z mobov a questy reward ? Myslim, mozem teraz robit napriklad PvPcko alebo PQcka a ked budem mat 23 lvl rank tak ist do prvej zony questovat ? |
Edited by - Pepo on 17/04/2008 15:35:24 |
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