Here it is, the much awaited announcement of the specific rulesets. We apologize for not getting this to you sooner, but there were some things we needed to nail down that took some time.
Free for all server: Minimum level 7 20% soft level difference (explained below) 15% coin loot PvE item durability is disabled on ability activation and PvP death causes a chance for each equipped item to take a large hit Releasing your spirit after a PvP death takes you to your bind point. You will not drop a corpse.
Team server: Minimum level 7 20% soft level difference 15% coin loot Durability is no different than a PvE server Releasing your spirit drops a corpse (with no experience loss) and transports you to the nearest altar Defensive targeting and grouping is restricted
The teams
Shadows of Kaerellun
Dark Elf Kurashasa Varanthari Orc Goblin Vulmane Varanjar Lesser Giant
Order of Alurad
Wood Elf Raki Dwarf Halfling High Elf Half Elf Qaliathari Mordebi Gnome Kojani Thestran Human
We have support for additional teams, but we feel this is the best initial setup that supports the content and has people able to find opponents from a fairly low level.
The soft level difference means, while your ability to attack someone above the minimum level is unrestricted, if you are more than 20% of their level higher than them, they suffer no penalty and you gain no reward.
The percentages are easily adjustable and we will be enabling coin banking for PvP servers.
mam takovej dotaz..zda se, ze rasove predsudky jsou i na PvP FFA serverech..ale nejak divne. Kamos je Vulmane a dwarfove ho napadaji - to je podle tohohle OK avsak Thestra humani jsou taky proti nemu ale nenapadaji ho tzn ve hre proti nemu nejsou.. ze by na pvp ffa byli jine rasove predsudky? nevite nekdo jake presne?
First of all, who cares? Goodbye! Don't let the door hit you in the ass when you leave! Secondly, you will still buy this. Stop fishing for attention you lonely little troll.