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NINJA
Junior Member

Lion

510 Posts

Posted - 18/11/2008 :  12:26:48  Show Profile  Send NINJA an ICQ Message Send NINJA a Private Message  Reply with Quote
Prodloužení testingu na balanci charakterů je jenom dobře. Některé problémy se objeví až po čase.

Ninjagon
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Shemiramoth
Moderator

4339 Posts

Posted - 18/11/2008 :  13:15:22  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
Ano navic 10 testeru je < nez testy od lidi na test serveru....obvykle prijdou na kde co.

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%

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Marketa
New Member

fene

294 Posts

Posted - 18/11/2008 :  13:36:28  Show Profile Send Marketa a Private Message  Reply with Quote
quote:
Originally posted by NINJA

Prodloužení testingu na balanci charakterů je jenom dobře. Některé problémy se objeví až po čase.



No by to zase netrvalo vecnost.V AOC se taky porad balancovalo a skutek utek.Hlavne ty male trpasliky by mohli uz nerfnout


EDIT: Neprovokuj NoX

EDIT : Tobe nic neunikne

WHO-Marketka

Veskere flame je zde :http://www.imperium.cz/forum/forum.asp?FORUM_ID=116

Tak prijd cekame na tebe:-)Uvidite co nasi exoti dovedou.A to vse zdarma !

Soustavnym psanim pravopisnych chyb protestuji proti zabijeni velryb !!!

Mala ukazka autor Wuuduu - "co som letmo zahliadol, aj napriek tomu, ze som to naozaj necital"

Edited by - Marketa on 18/11/2008 13:43:43
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ManiaCCC
Junior Member

630 Posts

Posted - 18/11/2008 :  14:52:41  Show Profile Send ManiaCCC a Private Message  Reply with Quote
quote:
hmm to je skoro jak kdyby "odvolavam co jsem odvolal"...
ale je to rozhodne spis dobre

Suhlasim s tebou..otazka znie..ci to naozaj nevideli ked to tam ten markov slavny career tym isiel davat. Vacsine ludom na forach to bolo hned jasne aj bez nejakeho servera a nakoniec sa ukazalo ze to asi aj tak bude.

quote:
Za "par let" sa bude hovorit skor cinsky ako anglicky, tomu ver.
Uz teraz je na svete raz tolko ludi hovoriacich aktivne cinsky ako tych, co hovoria anglicky.

Hrusky a Jablka.. cinstina je uz dlhe roky najpouzivanejsi jazyk ked to ratas na obyvatelstvo.. ale "plosne" je cinstina ignorovana priblizne 70%-mi sveta..a pochybujem ze sa to niekedy zmeni.

Toto ma dnes pobavilo
http://www.warhammermisfits.com/images/001.jpg

Edited by - ManiaCCC on 18/11/2008 15:02:12
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celdric
Average Member

1613 Posts

Posted - 18/11/2008 :  15:08:13  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
quote:
Originally posted by ManiaCCC


Toto ma dnes pobavilo
http://www.warhammermisfits.com/images/001.jpg


mno z urciteho uhlu pohledu je to usmevne :-)
nejvic se mi libila ta posledni veta (at jsou vsechny vase bitvy vitezne, pote co utrpel totalni fiasko s appealem)
nejlepsi je tam ten groincosi jako NPCcko ;-) pocitam,ze to je schvalne

no mmo
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Lobos
Junior Member

572 Posts

Posted - 18/11/2008 :  15:12:09  Show Profile  Send Lobos an ICQ Message Send Lobos a Private Message  Reply with Quote
To mi pripomina situaci, kdy jsem diky bugu prisel o gold bag z keepy. Napsal jsem ticket a asi za 2 dny jsem dostal email od GoA, ze ten ztraceny loot bag mam v inventorari a ze se omlouvaji a blabla. No lognul jsem a v invu jsem mel misto gold bag obycejny green bag. Napsal jsem znovu ticket a od te doby ticho po pesine

Edited by - Lobos on 18/11/2008 15:12:31
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ManiaCCC
Junior Member

630 Posts

Posted - 18/11/2008 :  16:13:38  Show Profile Send ManiaCCC a Private Message  Reply with Quote
druha cast noviniek od Marka

quote:
Folks,

A few quick things then I'm off to dinner.

1) The changes to 1.0.5 are not a direct result of the Vault, WHA or any one source of feedback. As I've said from the beginning, we are taking feedback from a lot of different sources. Listening to the Vault as our exclusive source of "What do we do next?" would be as foolish as ignoring it totally.

2) As to our EU players, I know I've been rather quiet regarding Europe lately and I apologize for that but know that it isn't because we aren't paying attention or don't care what is going on there. When we signed the deal with GOA we were assured that our European customers would be treated in the same way as our North American customers. We are aware of the issues that have been raised here and in other places. And that's all I can say on that subject for now.

3) As to 1.0.5 and 1.0.6, I wish I could say that 1.0.5 had a lot of the good stuff from 1.0.6 but it is going to take a little longer to get the C&C stuff LIVE. It has become such a huge patch that separating even just the bug fixes from 1.0.6 and putting them back into a new 1.0.5 would mean that the "Heavy Metal" event would have to be delayed. And since the HM event is the key to getting the Blackguard and the Knight of the Blazing Sun in the game, we don't want to delay it. We'll get 1.0.6. LIVE as quickly as possible but again, since it's the C&C patch, it needs to be done right the first time.

4) As to things like itemization, oRvR, etc., those are big priorities as well and I plan on talking about what we are doing already and what we are planning on doing down the road soon. I had hoped to do it this week but it will probably happen next week due to me being at EA meetings this week in LA.

Mark
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Zarel
New Member

303 Posts

Posted - 19/11/2008 :  21:16:34  Show Profile Send Zarel a Private Message  Reply with Quote
Mno tak zase přispěji s něčím co nikoho nezajímá,ale trhněte si nohou ^^

Hrál jsem hafo MMoRPG s vijímkou WoW -- (asi jen 2 týdny .. nebavil mě)

Pro srovnání ty nej..

VANGUARD __ 7 Bodů.
+ -- Perfektní výroba i sběr surovin.
Slušné zvuky a příjemná grafika.
Dobře balancované postavy a předměty.

GUILdWars ___ 8.5 Bodů
+ -- Nikdy se člověk nenudí.
Grafika.
Různorodost povolání.
Parádní Vánoce i Haloween
Systém skillů a počet skillů
Tituly.
Mnoho dalšího....

Lineage 2 ___ 8 Bodů
+ -- Volnost.
Obchodování.
Nezávaznost a jednoduchost.
Půvabné pro milovníky žánru.

Warhammer O ___ 8.5
+ -- Povolání.
Svět.
Stále je co dělat.
spousta nových nápadu a systém guestů.
(je toho hodně)

Avšak -----

Age of Conan ___ 9
+ -- Grafika
bojoví systém.
Svět.
Volnost.
PVP.
Fatality.
Mini hry__

Vím že málokdo bude souhlasit ale u mě je to prostě tak.
AoC má hrozné chyby ale nějak to funguje příjemně.A Funcom konečně dělá pokroky.

Warhammer hraji dál ale projíždí to na hratelnosti.Docela mi vadí
věci jako pomalu letící šíp i kouzla.
+Není snadné se sžít s postavou.



Omlouvám se za spam ..





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ManiaCCC
Junior Member

630 Posts

Posted - 19/11/2008 :  21:36:28  Show Profile Send ManiaCCC a Private Message  Reply with Quote
Zarel, neber to v zlom ale je jasne vidiet ze nie si reprezantativna vzorka bezneho hraca.. taky bezny franta by mal asi nasledovne poradie..

WoW - 11 bodov
-Proste uber vo vsetkom LOL

Vsetko ostatne - ROFL

To ze ty si WoW ledva hral zjavne ukazuje ze budes pravdepodobne patrit do tej "niche" mensiny hracov :).. Co zas na druhej strane neni vobec na skodu.

Ale tak k veci :).. Ak by som mal ja osobne sudit hru po prvych troch dnoch tak u mna by to bolo asi takto.

Eve - 5 bodov
-ani zaboha som sa nevedel v tom vymotat ale nejak ma to aj cez to dokazalo udrzat tych par hodin pred monitorom

WoW - 9 bodov
-Proste chytlava hra hned od zaciatku..navyse milujem Warcraft svet

-WAR - 8.5
-Parada, po dlhej dobe konecne nieco co dokazalo chytit tak ako WoW zo zaciatku..pol boda dolu oproti wow len kvoli tomu ze WAR som zachytil hned od zaciatku zo vsetkymi bugmi kym WoW som hral uz po nejakom tom patchy.

-AoC 9.5
-Vsetko super..boj, customizacia, grafika, atmosfera, questy a dabovanie..

Ale je zaujimave ako sa minimalne u mna tieto hodnotenia dokazu menit po mesiaci-dvoch ..tak napriklad

Eve - 8 bodov
-svojska hra ale ked to clovek pochopi, dostane sa do toho a najde dobru corpu, ta hra je proste vynikajuca.

WoW - 8 bodov
-Nadsenie opadlo a clovek zacina vidiet aj tie "horsie" stranky hry..stale sa ale jedna o velmi kvalitnu hru a i ked sa s EvE neda porovnavat (hrusky a jablka), obe hry ma dokazu udrzat pri monitore. Navyse ten Blizzard "polish" urcite ten bodik-dva pridava.. WoW sa hra proste velmi velmi prijemne.

WAR - 7 bodov
-Je to ine ako WoW ale dovolim si tvrdit ze to neni horsie. Akurat tie hry maju ine muchy. Ten bod oproti wow je stale dole kvoli tym pocetnym buggom a niektorym problemom. (i ked WoW vs WAR by bolo na dlhsiu debatu).. kazdopadne u mna je to tak ze WoW priblizne po 2 mesiacoch ma bavilo rovnako ako WAR po necelych dvoch mesiacoch ..az na tie buggy a problemy..ktore su obcas zatial dost vazne. ale verim Mythic nezaspi na vavrinoch..

AoC - 4 body
-Ten boj, grafika a atmosfera je asi to jedine dobre co v tej hre po prvom nadseni zostalo. Teda aspon pre mna.

:) a ak by som mal pisat moje momentalne hodnotenia tychto hier tak by to zas vyzeralo mozno o trosicku inac..ale to sa mi uz nechce :)

Edited by - ManiaCCC on 19/11/2008 21:38:31
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Shemiramoth
Moderator

4339 Posts

Posted - 19/11/2008 :  22:23:36  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
Kazdy pes, jina ves. Berme to tak, ze kazdy ma jiny vkus, kazdy je jinak schovivavy k ruznym castem hry. Nekdo mene, nekdo vice. Radeji bychom meli hrat co nas bavi, nehrat co nas nebavi a hlavne nevstepovat "zarucene" pravdy jinym. Ono totiz neni vsechno cerne a bile.

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%

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Shatteren
Senior Member

BLITZ UNION avatar

2735 Posts

Posted - 19/11/2008 :  23:23:45  Show Profile  Visit Shatteren's Homepage Send Shatteren a Private Message  Reply with Quote
Hlavne zalezi kdo co jak dlouho hral a po jaky dobe vlastne zjisti jestli ho hra bavi nebo ne. Ja byl treba z AoC na vetvi prvni 3 dny, strasne moc se mi hra libila ale pak najednou prislo to, ze jsem nepotreboval lognout

Jak se tomuhle rika? Hratelnost ?

REVOLUTION
https://www.blitzunion.com/video


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Rashaverak
Senior Member

3721 Posts

Posted - 20/11/2008 :  08:05:07  Show Profile  Send Rashaverak an ICQ Message Send Rashaverak a Private Message  Reply with Quote
vyborne hry

uo, ffxi, eve

prumerne hry

eq2, wow, vg, war (vsechny stejne jako vejce k vejci, neni mezi nimi zasadni rozdil)

poradi by asi bylo

wow (bez datadisku)
eq2
vg
war
wow (s datadisky)

mizerne hry

L2, tabula rasa (zrejme cokoliv od ncsoftu)

lastfm
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NINJA
Junior Member

Lion

510 Posts

Posted - 20/11/2008 :  08:19:54  Show Profile  Send NINJA an ICQ Message Send NINJA a Private Message  Reply with Quote
Na konci tohoto roku mi na blogu dojede anketa pro nej online hru za rok 2008. Zatím to na celé čáře vyhrává WoW ale je i pravda že WAR tam přímo nebyl zmiňován protože vyšel až v průběhu 08.

Ninjagon
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Rashaverak
Senior Member

3721 Posts

Posted - 20/11/2008 :  08:54:33  Show Profile  Send Rashaverak an ICQ Message Send Rashaverak a Private Message  Reply with Quote
quote:
Originally posted by NINJA

Na konci tohoto roku mi na blogu dojede anketa pro nej online hru za rok 2008. Zatím to na celé čáře vyhrává WoW ale je i pravda že WAR tam přímo nebyl zmiňován protože vyšel až v průběhu 08.



jiste ze to wow vyhraje kdyz ma nejvice hracu, ja z tech tri ktere jmenuji jako nejlepsi take ani jednu momentalne nehraju, ale narozdil od jinych se dokazu odprostit od nazoru ze co me bavi prave ted je take obecne to nejkvalitnejsi.

lastfm
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ManiaCCC
Junior Member

630 Posts

Posted - 20/11/2008 :  09:06:36  Show Profile Send ManiaCCC a Private Message  Reply with Quote
ability a mastery pre Black Guarda a KotBS.

Black Guard
http://www.warhammeralliance.com/forums/showthread.php?t=195047
KotBS
http://www.warhammeralliance.com/forums/showthread.php?t=195056
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Shemiramoth
Moderator

4339 Posts

Posted - 20/11/2008 :  09:10:29  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
supr na to jsem zrovna cekal. Dekuji moc.

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%

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celdric
Average Member

1613 Posts

Posted - 20/11/2008 :  09:24:51  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
hmm ten kotbs ma rozhodne zajimavy veci... akorat nevim jak moc je vitalni ten aura twist...to je vec, ktera me moc nelaka ;-)

no mmo
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Lupus
Starting Member

47 Posts

Posted - 21/11/2008 :  02:06:21  Show Profile Send Lupus a Private Message  Reply with Quote
Ty nove chary jsou zajimave oba,sice je otazkou jak se bude nabijet primo to hatred,nicmene path of loathing me pripada znacne nedotazena a predimenzovana.Osobne nechapu proc ma ten char buff na procentualni zvyseni atributu,protoze pokud vim,tak zadny jiny char tohle nema(ikdyz se mozna pletu) a s ohledem ze je to tank a melee class,tak mi naprosto nedochazi proc ma 65ft range slow.
Nicmene skilly a chary jak funguji se projevi skutecne stejnak az ve hre.

Jinak ke srovnani her,osobne si myslim ze srovnavat WAR a WoW je zbytecnost,obe hry si zakladaji na necem jinem,takze je to jak srovnavat jablko se sunkou.Ohledne bugu,WAR jich ma zatim dost,na druhou stranu Wowko momentalne po novem patchy taky,takze tam si neni moc co vytykat.Z onlinovek jsem jeste hral hodne Lineage 2,ale musim rict,ze ta hra je zabavna tak do posledniho lvlu a pak od ni pryc,protoze predstava hodin farmeni pro recepty,ktere se pak nepodari,neustaleho doexpovani procent z pvp,cekacky na raidy apod,tam prestava zabava a nastupuje otravenost.
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ManiaCCC
Junior Member

630 Posts

Posted - 21/11/2008 :  03:39:42  Show Profile Send ManiaCCC a Private Message  Reply with Quote
Aj toto stoji za pohlad :)
http://s252.photobucket.com/albums/hh32/Hironori_A/

V tomto albume najdete niekolko obrazkov toho ako sa chlapci z Mythicu predvadzali na test servry. Inymi slovami, niekto tam logol rank 40 Black Guarda a ukazal niekolko high end setov. A par ludom sa to podarilo "nafotit" (su tam aj staty pre niektore casti setov)..

Edited by - ManiaCCC on 21/11/2008 03:55:47
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Lobos
Junior Member

572 Posts

Posted - 21/11/2008 :  11:43:12  Show Profile  Send Lobos an ICQ Message Send Lobos a Private Message  Reply with Quote
Super "nalez" Black Guard vypada dobre, az na ten cloak, je takovej umelej.
V dnesnim newsletteru jsou artworky tehle top armoru ostatnich Dest. careers, Zealot s Magusem vypadaji taky luxusne.

Taky doufam ze tanci budou mit epic 2h zbran

Edited by - Lobos on 21/11/2008 11:46:30
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ManiaCCC
Junior Member

630 Posts

Posted - 21/11/2008 :  13:48:56  Show Profile Send ManiaCCC a Private Message  Reply with Quote
Ten Magusovsky set som uz videl :) Jedno NPC ho ma navlecene v IC :)
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Arach
Junior Member

522 Posts

Posted - 22/11/2008 :  17:46:17  Show Profile  Send Arach an ICQ Message Send Arach a Private Message  Reply with Quote
jde se vam lognout na karak azgal ? me to asi pred hodkou vykoplo ze hry a ted to vypada jako by ten server byl offline
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Filda LNL
Junior Member

Medvídek

723 Posts

Posted - 22/11/2008 :  18:03:50  Show Profile Send Filda LNL a Private Message  Reply with Quote
Jo, je offline. prej tak nějak porůznu padaj všechny servery.

Troll lepší fanboie.
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Jace
Average Member

xcom

1183 Posts

Posted - 22/11/2008 :  19:20:26  Show Profile Send Jace a Private Message  Reply with Quote
EA is pulling the plug :)

MMOs failed.
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ManiaCCC
Junior Member

630 Posts

Posted - 22/11/2008 :  21:55:40  Show Profile Send ManiaCCC a Private Message  Reply with Quote
Ak by to niekoho zaujimalo..tak tu su 1.0.6 patch notes.

quote:
Game Update 1.0.6
Warhammer Online: Age of Reckoning
Patch 1.0.6: 11/19/2008

Known Issues
* Currently, players may not experience a timer when interacting with objects in cases where they normally would.
Highlights

* New Careers Released! With this version we are happy to announce the release of the Empire's Knight of the Blazing Sun, and the Dark Elf's Blackguard! These new careers are available early for players who have successfully completed the Heavy Metal Event!

* Mastery Refunds - Due to a number of significant changes to many of our careers, provided a full mastery refund to certain careers. Players who belong to one of the careers below will need to speak with a Trainer to retrain their Career Mastery: - Black Orc
- Bright Wizard
- Chosen
- Engineer
- Ironbreaker
- Magus
- Shadow Warrior
- Sorcerer
- Squig Herder
- Swordmaster

* Morale Responsiveness - Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt, and will display their cooldowns correctly at all times.

* Root Responsiveness - We have made a number of adjustments to root spells to ensure that they break properly and feel more responsive to players. Changes include a chance to break on ANY damage including DoT damage, as well as a 5s immunity to being rooted again after the current root effect breaks.

* Improvements have been made to autoattack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee autoattacks, and vice versa.

* The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of an ability and the corresponding animation.

* Fixes have been made to issues which were causing guild promotion and demotion not to work properly.
Combat and Careers
General

* We've fixed an issue that was causing the buff icon on various marketing rewards not to display correctly.

* We fixed a bug that was causing weapons and armor not to display their proc effects in the item display.

* Opponents may no longer right-click item effects to remove them from themselves, and the Boost, Blades, Barrier and Barricade effects will now proc far more reliably.

* Tactics gained from Tome Unlocks have been renamed.

* Damage over Time abilities: The amount that stats contribute to the damage of these abilities has been made consistent across the board. This generally resulted in an increase in damage, but some abilities have also been brought down. Individual abilities are noted in the specific careers' sections below.

* All Unstoppable tooltips will now mention Knockdown.

* Root effects, with the exception of Morale Roots, will now grant a 5s Freedom effect to the victim when they break, and will no longer stack with other roots.

* Root effects will now properly have a chance to break on ANY damage event. This includes individual tics of Damage over Time spells.

* Fixed assorted issues where certain movement reductions/increases would stack, slowing or speeding targets more than intended. This also addresses cases where snared players would find themselves essentially rooted when in lava.

* All tactics now give their bonus when the character that has them slotted is Stealthed, Mounted, or has a Standard out.
Racial Abilities

* Stoutness of Stone: This tactic should once again reduce the effectiveness of Stuns and Knockdowns.

* Centuries of Training: The tooltip for this ability has been changed to avoid confusion.

* Tzeentch's Warding should now get the bonus when the character is mounted.

Archetype Abilities
* Point Blank will now correctly ignore Knockback and Knockdown immunity, as well as not trigger it.

* Alter Fate: Tooltip should now display the correct values.

* Misdirection: This ability should now display an effect on the caster while the ability is active, and play a brief effect on anyone damaged by the effect.

* Rampaging Siphon: Morale should now heal the group for each target hit, instead of only once.

* Frenzied Slaughter: This ability will now display an effect when used.

* Force of Will: This ability will now display an effect when used.

* Relentless Assault: This ability will now display an effect when used.

* Relentless Assault: The ability will no longer remove snares and roots.

* Divine Protection should now list the amount of damage absorbed in the tooltip.

* Champion's Challenge: Neither the player nor the player's enemy may be knocked back while this Morale is in effect.

* Juggernaut: This ability will only fire when the player is rooted, snared, silenced, or disarmed.

* Raze: The channel will no longer be interrupted while on the move.

* Restorative Burst: The tooltip on this tactic will now correctly state the number of Action Points gained from triggering.

* Focused Mind: The tooltip for this effect should now list what it gives immunity to.

Archmage
* Prismatic Shield: This ability will no longer fail if the caster's defensive target is not a group member.

* Transfer Force: The damage for this ability has increased.

* Hurried Restore: This tactic will now stun the player when the resurrect is cast, instead of when it is accepted.

* Healing Energy: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.

* Drain Magic: This ability will now increase in potency with High Magic.

* Balanced Mending: The HoT portion of Healing Energy will now benefit from this tactic.

* Radiant Lance: This ability will now reliably consume high magic.

* Law of Conductivity: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Radiant Gaze: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Transfer Force: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Dissipating Energies: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other damage over time abilities.

* Scatter the Winds: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other damage over time abilities.

* Boon of Hysh: This ability has had its cast time reduced to 2.5 seconds, and the setback amount reduced to half a second

* Wild Healing: This tactic will now correctly provide a 50% reduction to AP costs on direct healing abilities when triggered.

* Funnel Essence: This ability should now correctly behave like a channeled ability.

* Radiant Gaze: This ability should now correctly reduced the target's chance to critical hit and damage by the correct amount.

* Storm of Cronos: This ability should now correctly reduce Spirit resistance for the correct amount.

* Balanced Mending: This ability should now correctly provide a bonus to heals on other players, and a penalty to heals on the caster.

* Increased Conductivity: This Tactic should now increase the damage for all abilities listed in the tooltip.

* Rain Lord: The tooltip for this effect should now list all stats affected.

* Balance Essence: The damage for this ability has been increased.

* Funnel Essence: This ability should now channel correctly, as well as correctly heal the target.

Black Orc
* All Black Orcs have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* All War Bellows will now persist through the Black Orc's death. This means that the player will not have to recast a War Bellow after respawning or being resurrected.

* Trip 'Em Up: The damage for this ability is now reduced, but no longer occurs over time. The Action Point cost has increased, the reuse removed, and the snare from this ability will no longer stack with other snares.

* Da Big Un: The damage has increased, and the Radius has been reduced.

* Skull Thumper: This ability now adds an effect that deals additional damage to the target whenever they are critically hit.

* Right in da Jibblies: The reuse for this ability has been lowered.

* Follow me Lead: The Toughness buff provided to the defensive target by this ability should now work correctly.

* Juggernaut: This ability is now available at Rank 12.

* Guard: This ability should no longer attempt to work on players outside of the Black Orc's group.

* Rock 'Ard: This ability now starts a Plan chain.

* Save da Runts: The hotbar icon for this ability will now light up properly.

Bright Wizard
* All Bright Wizards have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Flame Breath: Targets affected by this ability will now receive a debuff icon.

* Explosive Force: The damage done to the targets around the caster is now defendable.

* Fiery Blast: The tooltip for this ability now displays the correct damage and radius, and the ability now builds the correct amount of combustion.

* Scorched Earth: This ability now builds 10 combustion.

* Playing with Fire: The damage from this ability now only fires on direct heals and cannot do critical damage.

* Fire Cage: The cost for this ability has been decreased, the cooldown has been increased and the ability can now be trained at rank 12.

* Pyroclastic Surge: This ability can now be trained at rank 10.

* Scorched Earth: This ability should now have the correct cooldown.

* Combustion will no longer start to fade away if the caster continues casting spells after hitting 100.

* Combustion mechanic: Critical chance bonuses have been reduced.

* Combustion mechanic: Chance to trigger an Explosion has been reduced.

* Choking Smoke: This ability now has no build time.

* Meltdown: This ability can no longer be blocked.

Chosen
* All Chosen have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Suppression: The parry buff from suppression should no longer stack with itself.

* Mixed Defenses: The tooltip for this ability should now display proper values.

* Juggernaut: This ability is now available at rank 12.

* Guard should no longer attempt to work on players outside of the Chosen's group.

* Seeping Wound: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Guard: The hotbar icon for this ability will now light up properly.

* Blast Wave: This ability will now behave like a melee attack. Damage will be increased by Strength, and defended against like a melee attack.

* Bane Shield: This ability will now behave like a melee attack. Damage will be increased by Strength, and defended against like a melee attack.

* Quake: This ability will now behave like a melee attack. Damage will be increased by Strength, and defended against like a melee attack.

* Bane Shield: The damage is now considered spiritual damage.

* Seeping wound: This ability will no longer apply the effect from the Tactic Tainted Wounds, without the tactic being slotted.

Disciple of Khaine
* All offhand Disciple chalice items have been improved! See Items notes for more detailed information.

* All Covenants will now persist through the Disciple's death. This means that the Disciple will not have to recast a Covenant after respawning or being resurrected.

* Covenant of Tenacity: Fixed a bug that made the radius of this ability much too small.

* Covenant of Vitality: Fixed a bug that caused the healing portion of the lifetap to always heal the Disciple, instead of the player who procced the damage.

* Covenant of Vitality: The damage for this ability has increased.

* Consume Essence: The damage for this ability has increased.

* Transfer Essence: The damage for this ability has increased.

* Restore Essence: The stat contribution for this ability has been fixed. It was previously receiving more stat benefits than intended.

* Bloodthirst: The snare component has been removed, and the damage has been increased

* Lacerate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Fell Sacrifice: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Curse of Khaine: The effect has been reduced to 50%.

* Covenant of Celerity: This ability will no longer stack with other snares. The effect can now be removed with snare cleansing abilities.

* Flay: This ability is now considered a snare and can be removed by snare cleansing abilities.

* Rend Soul: This ability now heals for 350% of the damage done, and the setback amount has been reduced to half a second

* Khaine's Imbuement: Resolved a bug that allowed this tactic to proc on every swing.

Engineer
* All Engineers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Flak Jacket: Magic Damage will no longer reduce Armor counters.

* Steam Vent: Newly created Engineers will no longer show this ability as being trainable at both 15 and 21.

* Gun Blast: The damage for this ability has increased.

* Field Repair: The cost, range and cooldown have increased, and this ability now instantly restores health instead of being a channel.

* Incendiary Rounds: The damage and cost of this ability have increased.

* Friction Burn: The damage and cost of this ability have increased.

* Fragmentation Grenade: The damage and cost of this ability have increased.

* Signal Flare: The damage and cost of this ability have increased, and its reuse reduced.

* Penetrating Round: The damage of this ability has increased.

* Focus Fire: The damage of this ability has increased.

* Firebomb: The damage of this ability has increased.

* Self Destruct: The cost of this ability has been removed, its reuse greatly increased, and it now deals damage in addition to knocking down.

* Gun Turret: The cost of this ability has been greatly reduced, its auto attack damage has been greatly increased, and it is now a core ability so it will always summon based on the Engineer's level.

* Pet Ability Penetrating Round: The damage has increased, and it is now considered a Path of the Rifleman ability.

* Pet Ability Machine Gun: This ability is now considered a Path of the Rifleman ability.

* Bombardment Turret: The cost of this ability is now greatly reduced, its auto attack damage greatly increased, and it is now a core ability so it will always summon based on the Engineer's level.

* Pet Ability High Explosive Grenade: The damage and build time have increased, the reuse reduced, and it is now considered a Path of the Grenadier ability.

* Pet Ability Shock Grenade: The damage and reuse have increased, the build time reduced, and it is now considered a Path of the Grenadier ability.

* Flame Turret: The cost has been greatly reduced, the auto attack damage greatly increased, and it is now a core ability so it will always summon based on the Engineer's level.

* Pet Ability Flamethrower: This is now considered a Path of the Tinkerer ability.

* Pet Ability Steam Vent: This is now considered a Path of the Tinkerer ability.

* Barbed Wire: The cost of this abilty has decreased, the cooldown has increased and the ability can now be trained at rank 12.

* Hip Shot: This ability can now be trained at rank 10.

* Friction Burn: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

* Acid Bomb: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Incendiary Rounds: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Fragmentation Grenade: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Signal Flare: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

* Phosphorous Shells: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

* Sticky Bomb: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

* Napalm Grenade: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Lightning Rod: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

* Blunderbuss Blast: This ability now has the correct cooldown.

* Fragmentation Grenade: This ability now does the correct amount of damage

* Electromagnet: This ability should now give knockback immunity.

* Self Destruct: This ability should now correctly knock all targets down, and kill the Engineer's turret.

* Barbed Wire: This ability should now correctly root all players.

* Friction Burn: This ability should now work correctly when there are no targets in the area.

* Strafing Run: This ability now has less of a delay before damaging and knocking back the target.

* Tangling Wire: This ability now correctly fires with Barbed Wire.

Ironbreaker
* All Ironbreakers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Ironbreakers can now wield hammers and great hammers in addition to axes and great axes!

* Shield of Reprisal: This ability will no longer knock down Unstoppable targets.

* Guarded Attack: The Buff to Oathfriend will no longer stack with other, more powerful Armor buffs.

* Punishing Knock: Targets will now actually fall down after being hit.

* Avenging the Debt: The Damage of this ability has increased.

* Grudge Mechanic: The rate in which Grudge is lost has been changed. Grudge will begin to decay at a rate of 5 grudge per second if no grudge is generated for 15s.

* Oath Friend: The rate at which Grudge is generated from your oathfriend has been adjusted. Between 0 - 30 grudge you will gain +10 Grudge every time your oathfriend is attacked. Between 30 - 60 grudge you will gain +5 grudge every time your oathfriend is attacked. Between 60 - 100 grudge you will gain +1 grudge every time your oathfriend is attacked

* Oath Friend: The cooldown for the ability has been changed to 1.5 seconds.

* Juggernaut: This ability is now available at rank 12.

* Guard should no longer attempt to work on players outside of the Ironbreaker's group.

* Binding Grudge: The amount that stats contribute to the damage of this ability has been increased to make consistent with other damage over time abilities.

* Stone Breaker: This ability will no longer be considered a Blessing.

* Inspiring Attack: The Strength and Willpower bonus from Inspiring Attack will no longer stack with the bonuses from other Ironbreakers. Players will only recieve the most powerful bonus available.

* Guard: The hotbar icon for this ability will now light up properly.

* Avenging the Debt: The heal value of this ability has increased.

* Away With Ye: Reduced the Grudge cost to 25. Decreased the cooldown to 10seconds.

* Grumble An' Mutter: The heal value of this ability has increased

* Oathbound: Reduced the Grudge cost to 15.

* Shield Sweep: Reduced the Grudge cost to 25.

* Watch An' Learn: Reduced the Grudge cost to 15, increased the damage, and increased the cooldown to 10 seconds.

* Axe Slam: This morale ability will now correctly gain benefit from Mastery into Path of Stone.

* Strength In Numbers: This morale ability will now correctly gain benefit from Mastery into Path of Vengeance.

Magus
* All Magus have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Daemonic Armor: Magic Damage will no longer reduce Armor counters.

* Summon Blue Horror: Opponents must now be close to Blue Horror to melee it.

* Wither Soul: This ability's tooltip has been corrected and no longer gives false impression that % debuff was scaling.

* Warping Blast: This ability now uses the correct icon.

* Dissolving Mist: This ability now uses the correct icon.

* Infernal Blast: The damage and cost of this ability have increased.

* Baleful Transmogrification: The damage and cost of this ability have increased.

* Pandemonium: The damage and cost of this ability have increased.

* Wither Soul The damage and cost of this ability have increased.

* Rend Winds: The damage and cost of this ability have increased. .

* Strengthen Thrall: The cost, range and cooldown of this ability have increased, and the ability now instantly restores health instead of being a channel.

* Instability: The cost of this ability has been removed, itsreuse greatly increased, and it now knocks down instead of draining AP.

* Flamer of Tzeentch: The cost of this ability has been greatly reduced, its auto attack damage greatly increased, and it is now a core ability so it will always summon based on the Magus' level.

* Pet Ability Flames of Change: The reuse time for this ability has been reduced, and it is now considered a Path of Changing ability.

* Pet Ability Flame of Tzeentch: The reuse time and channel duration for this ability has been reduced, its damage increased, and it is now considered a Path of Changing ability.

* Blue Horror: The cost for this ability has been greatly reduced, its auto attack damage greatly increased, and it is now a core ability so it will always summon based on your level.

* Pet Ability Coruscating Energy: The damage for this ability is now reduced, and it is now considered a Path of Daemonology ability.

* Pet Ability Warping Energy: Now considered a Path of Daemonology ability

* Pink Horror: The cost for this ability has bee greatly reduced, its auto attack damage greatly increased, and it is now a core ability so will always summon based on the Magus' level.

* Pet Ability Daemonic Consumption: The build time for this ability is increased, and it is now considered a Path of Havoc ability.

* Pet Ability Daemonic Fire: The build time and damage for this ability are increased, and it is now considered a Path of Havoc ability.

* Tzeentch's Grasp: The cost has been decreased, the cooldown has been increased and the ability can now be trained at rank 12.

* Move Surging Violet Fire: This ability can now be trained at rank 10.

* Infernal Blast: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Glean Magic: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Baleful Transmogrification: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Pandemonium: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Withered Soul: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Mutating Blue Fire: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Seed of Chaos: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Dissolving Mist: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Agonizing Torrent: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Demonic Consumpion: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Flames of Change: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Chaotic Rift: This ability should now give knockback immunity.

* Daemonic Lash: The tooltip for this ability no longer displays an incorrect cooldown time.

* Seed of Chaos: The AoE damage will once again fire at the end of the damage over time.

Marauder
* Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.

* Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also hits the Marauder.

* Mouth of Tzeentch: This ability will now behave like a melee attack. Its damage will be increased by Strength, and it can be defended against like a melee attack.
Runepriest

* Blessing of Valaya: This ability will no longer fail to cast if the Runepriest doesn't have line of sight to your defensive target.

* Rune of Fortune: The damage of this ability has increased.

* Rune of Fate: The damage of this ability has increased.

* Rune of Mending: The stat contribution for this ability has been fixed. This ability was previously receiving more stat benefits than intended.

* Oath Rune of Sanctuary will now be affected by the antiresurrection aura.

* Rune of Immolation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Rune of Cleaving: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Spellbinding Rune: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Rune of Fate: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Rune of Battle: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Rune of Warding: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Rune of Iron: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Oath Rune of Power: Now also increases the target's Ballistic Skill.

* Rune of Nullification: The effect of this ability has been reduced to 50%.

* Master Runes: Fixed an issue where all Master Runes had an adverse effect on frame rate

* Rune of Restoration: This ability has had its cast time reduced to 2.5 seconds, and its setback amount reduced to half a second

Shadow Warrior
* All Shadow Warriors have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Festering Arrow: The hotkey for this ability will no longer light up when in Assault Stance.

* Hunter's Fervor: The radius for this ability has been increased to match similar group-based effects.

* Acid Arrow: The buff icon for this ability will now display actual armor debuffed, instead of percent.

* All stance abilities will now persist through death.

* Skirmish Stance: The buff granted to the Shadow Warrior when in Skirmish Stance will now allow ranged autoattack to fire while moving.

* Vengeance of the Nagarythe The cooldown for this ability has been reduced to 2m.

* Assault Stance: While in assault stance, all +Ballistic Skill on items is considered to be Strength as well.

* Broadhead Arrow: The damage of this ability has increased.

* Acid Arrow: The damage of this ability has increased.

* Takedown: The damage of this ability has increased.

* Spiral Fletched Arrow: The damage of this ability has increased.

* Flame Arrow: The damage of this ability has increased.

* Rapid Fire: The damage of this ability has increased.

* Eye Shot: The damage of this ability has increased.

* Throat Shot: The damage of this ability has increased.

* Glass Arrow: The damage of this ability has increased.

* Festering Arrow: The damage of this ability has increased.

* Fell the Weak: The damage of this ability has increased.

* Shadow Sting: The damage of this ability has increased.

* Flanking Shot: The damage of this ability has increased.

* Whirling Pin: The cost of this ability has been decreased, the cooldown has been increased and the ability can now be trained at rank 12.

* Vengeance of Nagarythe: This ability can now be trained at rank 10.

* Broadhead Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Draw Blood: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

* Flame Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Glass Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Shadow Sting: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Assault Stance: The tooltip now states that the stance grants Strength equal to your Ballistic Skill from items.

Shaman
* Gork'll Fix It: The buff icon for this ability will now state that the ability is healing you, instead of damaging you.

* Greener 'n Cleaner: This ability will now properly remove effects from allies.

* Ere We Go!: The tooltip for this ability will now list the duration of the effect.

* Bleed fer Me: The damage of this ability has increased.

* Dat Makes Me Dizzy: This tactic will now stun the Shaman when the resurrect is cast, instead of when it is accepted.

* Gork'll Fix It: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.

* Dat Makes Me Dizzy: When this tactic is equipped, Shrug it Off will now work properly.

* Life Leaka: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Bleed Fer me: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Ere' We Goes Again: Duration of Ere' We Go will no longer be reduced with this tactic equipped.

* Brain Bursta: This ability will now reliably consume Waaagh!

* Bleed fer Me: Fixed a bug which caused this ability to heal for incorrect amounts when used with Waaagh.

* Nuthin' But Da WAAAGH: This ability now works correctly on players other than the caster.

* Bigger, Better, An' Greener: This ability has had its cast time reduced to 2.5 seconds, and the setback amount reduced to half a second

Sorcerer
* All Sorcerers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Surging Pain: This ability now builds 10 Dark Magic.

* Triumphant Blasting: Players knocked back by Triumphant Blasting will now correctly be given knockback immunity.

* Grip of Fear: The cost of this ability has been decreased, the cooldown has been increased and the ability can now be trained at
rank 12.

* Arctic Blast: This ability can now be trained at rank 10.

* Piercing Shadows: The damage done to the targets around the caster is now defendable.

* Umbral Fury: This ability has been renamed to Frozen Fury. The tooltip now points correctly to the name of the ability that it effects.

* Tapping the Dark: The tooltip for this ability now points correctly to the name of the ability that it effects.

* Dark Magic mechanic: Critical chance bonuses have been reduced.

* Dark Magic mechanic: Chance to trigger a Backlash has been reduced.

* Stricken Voices: This ability now has no build time.

* Triumphant Blasting: The tooltip for this ability now correctly states that the ability will knock down mobs.

* Dhar Wind: This ability can no longer be blocked.

* Pit of Shades: The tooltip text for this ability is now correct.

* Shadow Knives: The tooltip text for this ability is now correct.

* Word of Pain: This ability will reduce the target's Willpower for 10 seconds, and deal damage at the end. The effect will no longer stack with each application.

Squig Herder
* All Squig Herders have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!!

* Ard Noggin: The cooldown for this ability has been removed.

* Sneaky Stabbin: The tooltip for this ability is now correct.

* Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig is summoned will now allow ranged autoattack to fire while moving.

* What Blocka?: This ability now reduces the target's armor and block chance. The ability is now defendable.

* Plink: The action Point cost and damage for this ability has increased.

* Stabbity: The action Point cost and damage for this ability has increased

* Run 'n Shoot: The Action Point cost for this ability has been reduced.

* Squig Armor: While in Squig Armor, the Squig Herder's Ballistic Skill from items is converted into Strength.

* Ard Noggin: The damage of this ability has increased.

* All pets will now summon at the Squig Herder's level.

* Pet Ability "Poisoned Spine": This ability now fires properly and its damage has been increased.

* Pet Ability "Goop Shootin'": The damage of this ability has increased.

* Yer' Bleedin: The damage of this ability has increased.

* Stop Runnin!: The damage of this ability has increased.

* Run 'n Shoot: The damage of this ability has increased.

* Explodin' Arrer: The damage of this ability has increased.

* Lots o' Arrers: The damage of this ability has increased.

* Not So Fast!: The damage of this ability has increased.

* Choking Arrer: The damage of this ability has increased.

* Finish Em Off: The damage of this ability has increased.

* Shrapnel Arrer: The damage of this ability has increased.

* Rotten Arrer: The damage of this ability has increased.

* Behind Ya!: The damage of this ability has increased.

* Sticky Squigz: The cost of this ability has decreased, the cooldown has increased, and the ability can now be trained at rank 12.

* Squig Frenzy: This ability can now be trained at rank 10.

* Yer Bleedin' : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Cut Ya : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Explodin Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

* Big Claw : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Shrapnel Arrer : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Rotten Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

* Gore : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

* Poisoned Spine : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

* Squig Squeal: The damage over time will now fire on the target correctly.

* Sharp Toofs: The tactic will now reduce Git Em's! cost. The tooltip has been corrected.

* Git Em: This ability will now upgrade properly.

* Git Em: The tooltip text for this ability is now correct.

* Da Smell Don't Bother Me: While in Squig Armor, this tactic will heal the Squig Herder for a small amount every 5seconds.

* Don't Eat Me: This ability can now be used while in Squig Armor.

* Farty Squig: This ability can now be used while in Squig Armor.

* Squig Frenzy: This ability can now be used while in Squig Armor.

* Tastes Like Chicken: This ability can now be used while in Squig Armor.

Swordmaster
* All Swordmasters have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* All Blade Enchants will now persist through the Swordmaster's death. This means that the Swordmaster will not have to recast an Enchant after respawning or being resurrected.

* Heaven's Blade: This ability now reduces resists by the correct amount and will display as a debuff.

* Crushing Advance: This ability now adds 10% to the Swordmaster's block instead of increasing the current value by 10%.

* Graceful Strike: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

* Nature's Blade: The proc from this ability now has new art for its area effect.

* Gusting Wind: The cost of this ability has been decreased, it has been changed to a Perfect Balance attack, and it now deals spirit damage.

* Quick Incision: The cost of this ability has been increased, its cooldown timer has been removed, and the damage has been changed to apply instantly instead of over time.

* Wrath of Hoeth: The cost of this ability has been increased, it has been changed to an Improved Balance attack, and its radius has been decreased to 20 feet.

* Blurring Shock: This ability now applies an effect on the target, for the next 10s, whenever they are critically hit they take additional damage.

* Phoenix Wing: This ability no longer adds additional hate, and its damage and radius have increased.

* Crushing Advance: The damage of this ability has increased, and its reuse has been increased to 10s.

* Protection of Hoeth: This ability has changed to an Open Balance attack, and its reuse and absorb effect have been decreased.

* Juggernaut: This ability is now available at rank 12.

* Guard should no longer attempt to work on players outside of your group, and the hotbar icon for this ability will now light up properly.

* Graceful Strike: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Crashing Wave: This ability should now knock targets down every time.

* Perfect Defenses: Players will now properly receive the bonuses to defense while in Improved and Perfect Balance

* Sapping Strike: The Action Point drain on this ability should now work correctly.

* Shadow Blades: The damage dealt with this ability can no longer be defended against.

* Phantom's Blade: Fixed a typo in this ability's tooltip.

Warrior Priest
* All offhand Warrior Priest book items have been improved! See Items notes for more detailed information

* All Auras will now persist through the Warrior Priest's death. This means that the Warrior Priest will not have to recast an Aura after respawning or being resurrected.

* Prayer of Absolution: Fixed a bug that made the actual range of this ability much shorter than the range listed in the tooltip.

* Soulfire: This ability's tooltip will now state that the effect is a Curse rather than a Cripple.

* Divine Strike: The damage of this ability has increased.

* Sigmar's Radiance: The damage of this ability has increased.

* Prayer of Righteousness: The Buff window tooltip for this ability will now display correctly.

* Divine Aid: The stat contribution for this ability has been fixed. It was previously receiving more stat benefits than intended.

* Prayer of Devotion: The health gained from triggering this ability has been increased.

* Castigation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Smite: This ability will now properly generate Righteous Fury based on the number of targets hit.

* Divine Assault: This ability now heals 350% of the damage done, and the setback amount is now reduced to half a second

* Divine Shock: This ability should now fire when there are no targets in the area.

* Greave of Sigmar: The duration of the buff from this tactic will now match the duration of Sigmar's Fist.

* Sigmar's Shield: The buff window icon for this ability will now display a tooltip.

* Divine Light: The buff window icon for this ability will now display a tooltip.

* Martyr's Blessing: This ability will no longer display a buff icon on those being healed.

White Lion
* Pounce: This ability now requires an enemy target.

* Pounce: This ability has been adjusted so that it no longer targets objects. This includes quest and public quest object targets, and keep doors.

* All Training buffs now persist through the White Lion's death. This means that the player will not have to recast a Training after respawning or being resurrected.

* Blindside: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

* Pet ability Gut Ripper: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

* Cleave Limb: This ability now snares the target for 10seconds, and no longer reduces auto attack speed.

* Pet Ability "Bite": The damage of this ability has increased.

* Pet Ability "Claw Sweep": The damage of this ability has increased.

* Pet Ability "Shred": The damage of this ability has increased..

* Pet Ability "Leg Tear": The duration has decreased on the Damage over Time aspect of this ability.

* Pet Ability "Fang and Claw": The damage of this ability has decreased.

* Pet Ability "Maul": The damage of this ability has decreased and its reuse timer has been lowered to 5 seconds.

* Pet Ability "Gut Ripper": The reuse timer for this ability is now 20 seconds.

* The White Lion pet's auto attack damage has been given a substantial increase.

* Pack Assault: Fixed a bug that prevented the initial damage of this ability from showing to the user.

* Blindside: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

* Shattering Blow: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Echoing Roar: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Leg Tear: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Gut Rip: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

* Thin the Heard: This ability should now have the correct range.

* Pack Assault: This ability should now correctly grant all group members the extra damage.

* Cull the Weak: This ability should now have the correct range.

Witch Elf
* All Kisses now persist through the Witch Elf's death. This means that the Witch Elf will not have to recast a Kiss after respawning or being resurrected.

* Envenomed Blade: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Wracking Pains: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Elixir of Insane Power: The Witch Elf's attacks will now ignore 50% of her target's armor.

* Healer's Bane: This ability's effect has been reduced to 50%.

* Agile Escape: Knockback Immunity will no longer prevent the Witch Elf from jumping away from her target.

Witch Hunter
* All Witch Hunters have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Repel Blasphemy: This self-buff is now right-click removable.

* Blessed Bullets of Cleansing: The damage of this ability has been increased, the amount of Action Points stolen has been increased, and this ability is now available at rank 35.

* Blessed Bullets of Confession: The damage of this ability has increased, and it is now available at rank 9.

* Blessed Bullets of Purity: : The damage of this ability has increased, and it is now available at rank 4.

* All Bullets now persist through the Witch Hunter's death. This means that the Witch Hunter will not have to recast a Bullet after respawning or being resurrected.

* Sanctified Bullets: Blessed Bullets of Purity will now heal for 50% of the damage they cause.

* Fervor: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability. Also, the amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Sweeping Strikes: This tactic will now correctly affect two other targets.

* Emporer's Commendation: This ability should now trigger off from-stealth openers.

* Burn, Heretic!: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Burn Away Lies: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. Also, this ability will now trigger Blessed Bullets.

* Seal of Destruction: The Witch Hunter's attacks will now ignore 50% of your target's armor.

* Declare Anathema: Knockback Immunity will no longer prevent the Witch Hunter from jumping away from your target.

* Seeker's Blade: This ability now checks for an Ailment.

* Trial By Pain: This ability can now be used while on the move.

Zealot
* Endless Gifts: This ability will no longer affect Winds of Insanity.

* Boon of Tzeentch: The damage of this ability has increased.

* Dark Medicine: The stat contribution for this ability has been fixed. It was previously receiving more stat benefits than intended.

* Manipulation: This ability will no longer trigger if the target of the heal is already at full health.

* Mark of Remaking: This ability will now be affected by the antiresurrection aura.

* Warp Reality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Demon Spittle: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

* Tzeentch's Lash: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

* Wind of Insanity: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Vortex: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Spell Destroyer: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Mark of Daemonic Fury: This ability now also increases the target's Ballistic Skill.

* Boon of Tzeentch: The tooltip for this ability now displays the correct range.

* Storm of Ravens: The tooltip for this ability now displays the correct range.

* Chaotic Agitation: The tooltip will now display the correct frequency for damage pulses.

* Elixir of Dark Blessing: This ability has had its cast time reduced to 2.5 seconds, and its setback amount reduced to half a second

Items
* Warrior Priest Books have been updated to make them significantly more attractive to players. All offhand books will now add passive Righteous Fury regeneration. The amount regenerated per second varies based on the rarity of the item

* Disciple Chalices have been updated to make them significantly more attractive to players. All offhand books will now add passive Soul Essence regeneration. The amount regenerated per second varies based on the rarity of the item

* An issue has been fixed that was causing the buff icon on various marketing rewards not to display correctly.

* Book of Boom: You can no longer be knocked back while under the effects of the Book of Boom.

* Numerous bugs have been corrected relating to Weapon and Armor effect procs. These should now display correctly and fire more reliably.

* Opponents may no longer right click item effects to remove them from themselves, and the Boost, Blades, Barrier and Barricade effects will now proc far more reliably.

* Fixed a bug that was causing weapons and armor not to display their proc effects in the item display.

* Numerous bugs have been corrected relating to Weapon and Armor effect procs. These will now display correctly and fire more reliably.

* Opponents can no longer right-click unfriendly item effects to remove them from themselves, and the Boost, Blades, Barrier and Barricade effects will now proc far more reliably.

* Image Changing Rewards: A player's illusion will now break upon using an ability in addition to breaking on damage.

* All Dwarf spanner items in the game are now set to be useable by Engineers only.

* All Dwarf great hammer items in the game are now set to be useable by Ironbreakers only.

* All Empire rapier items in the game are now set to be useable by Witch Hunters only.

* Tooltips on armor set pieces will now display information relevant to that set's bonuses.

* Standards: All references to banners should now be removed. All text now refers to standards.


Realm vs. Realm
* Fixed an issue which was causing the Martyr's Square battlefield objective not to issue renown properly.

* Fixed an issue with the postern door of the Ghrond's Sacristy keep which was preventing players from entering the keep through the door.

* A time delay has been added to the preliminary spawns of flags and murderballs in several scenarios. This change was made in order to ensure that both sides have a chance to run to the spawn location of the flag or murderball at the start of the match, and battle for control of the area even before the object has spawned. The affected scenarios include the following: - Mourkain Temple
- Stone Troll Crossing
- Tor Anroc
- Howling Gorge
- Talabec Dam
- Serpent's Passage

* The interact timers for planting the bomb in the Howling Gorge and Talabec Dam scenarios have been lowered to 2 seconds.

* Various improvements have been made to reduce the frequency in which the Realm War maps will incorrectly report contested zones in Tier 4. This means that zones displayed as locked when they actually aren't should occur far less frequently, if at all.
User Interface

* The "Ability Not Ready" message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.

* Corrected an issue with the cooldown timers on the action bar buttons that was causing them to count down improperly. The timers will now count down in half-second increments beginning at 3 seconds remaining.

* Characters will no longer have all of their currently-active cooldown timers reset when they are granted new abilities.

* Morale abilities will now display their cooldowns correctly at all times.

* Fixed the tooltip display for the first custom guild rank slot.

* Kicking a player from a guild now properly deactivates the guild and alliance tabs for that player.

* Guild members may now be promoted to the first customized guild rank slot.

* Fixed an issue in which guild and alliance roster sub-tabs appeared on the screen if the player joined a new guild after having left a guild with the Guild Roster tab as the last Guild Window viewed.

* Guild titles will now sort by rank rather than alphabetically.

* Players who have not been given permission to kick members from their guild will no longer be presented with the option to do so.

* Fixed an issue in which the guild roster was not updating properly when 'Hide Offline' was checked.

* Guild Leaders, Officers and anyone else with appropriate permissions can once again use the guild window context menus to promote and demote members.

* Locking the chat window will now persist upon logging out.

* Fixed an issue with the targeting system that could be used by players to gain an unfair advantage. Targeting of friendly players will now work in the same way as using abilities. Players must either use a keyboard key or click with the mouse to acquire a friendly target. To target a monster or NPC, players must click on the target in the world or /assist a friendly player. Players using our default user interface should see no change as a result of this fix.



a nato hned dasli changelog.

quote:
Patch 1.0.6a: 11/21/2008


Combat & Careers

Healer Archetype
* Rampaging Siphon: This ability will no longer be affected by points spent in career mastery.

Archmage
* Mistress of the Marsh: This ability has had its cast time reduced.

Black Guard
* All Black Guards have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Hateful Strike: Removed the Toughness Buff from this ability.

* Terrifying Foe: This ability now requires additional points to be spent in the Path of Loathing. In addition this tactic will now cause Hateful Strike to increase the players Toughness based on the amount of hate built.

* Crush Vitality: This ability is now available at level 21. All attacks have a 25% chance to lower target's autoattack speed by 25% for 10s

* Choking Fury: This ability now has a 20 second cooldown, and its Hatred cost has been reduced.

* Force of Fury: The duration of this ability is now 10 seconds, and it has a 20 second cooldown. In addition, it no longer has a cost.

* Exile: The tooltip for this ability has been fixed.

* Hate Mechanic: The rate at which Hate is generated from your has been adjusted. Between 0 - 30 Hate you will gain 10 Hate per attack. Between 30 - 60 Hate you will gain 4 Hate per attack. Between 60 - 100 grudge you will gain 1 Hate per attack.

Bright Wizard
* All Bright Wizards have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Fireball: The amount that stats contribute the effectiveness of this ability has been increased

* Boiling Blood: The damage of this ability will now be dealt over 10 seconds. The total amount of damage dealt remains unchanged.

Disciple of Khaine
* Essence Lash: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.

* Devour Essence: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.

* Fist of Khaine: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.

* Consume Strength: The strength debuff portion of this ability will now only be triggered if the attack is successful.

Ironbreaker
* Oath Friend: The rate at which Grudge is generated from your oathfriend has been adjusted. Between 0 - 30 grudge you will gain 10 Grudge every time your oathfriend is attacked. Between 30 - 60 grudge you will gain 4 grudge every time your oathfriend is attacked. Between 60 - 100 grudge you will gain 1 grudge every time your oathfriend is attacked

Knight of the Blazing Sun
* All Knights of the Blazing Sun have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

* Heaven's Fury: This ability now requires fewer mastery points to be purchased in the Path of Glory, however, the AP cost has been increased.

* Unbalancing Attack: This ability now requires more mastery points to be purchased in the Path of Glory and has had its effectiveness increased.

* Efficient Swings: This ability now requires more mastery points to be purchased in the Path of Conquest, and has been changed to reduce Action Points costs of all Path of Conquest abilities by 35%.

* Vigilance: This ability's cooldown has been increased.

* Slice Through: This ability now requires fewer mastery points to be purchased in the Path of Glory,, and has been changed so that Crippling Blow will now hit up to 2 additional enemies within 20 feet of the Knight of The Blazing Sun's target.

Sorcerer
* Doombolt: The amount that stats contribute the effectiveness of this ability has been increased.

* Word of Pain: This ability now correctly has a 10 second cooldown.

Shaman
* Sticky Feetz: This ability has had its cast time reduced to one second.

Warrior Priest
* Smite: This ability will no longer be able to be set back.

* Judgment: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.

* Soulfire: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.

Art and Animations
* Fixed an issue in which all Dark Elves using crossbows were stuck in bind pose.

* Fixed an issue in which first Knight ability Sunder, has no weapon trail or sound, and has a delayed impact.

* Fixed an issue in which Knight Aura visual effects were too overwhelming.

* Fixed a visual effects issue with the Black Guar ability, None Shall Pass.

* Fixed an issue that caused summoning a mount to impact client performance.


je tam dost veci este z 1.0.5 ale je tam aj dost veci minimalne pre mna novych.
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Shemiramoth
Moderator

4339 Posts

Posted - 23/11/2008 :  08:29:08  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
Vidim par nerfu, par balancu, par buffu, ale celkove nevidim zadny vetsi nerf. Priklad DoK debuff na heal ze 100% na 50% je imo spravne. Stackovani -debuff speed je taky moc imba. Ovsem me trosku mrzi ze alespon ten effect z 20% nezvedli na treba 30-35% -mov speed. IB/BG grudge/hate generovani nemuzu soudit, protoze jsem to netestoval na test serveru. Momentalne je napriklad IB generovani extremne rychle, takze jak velky nerf to je, nevim. Nerf BW gut, breakovni rootu po DOTkach je imo nejlepsi zmena co mohli udelat.

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%


Edited by - Shemiramoth on 23/11/2008 08:30:17
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NINJA
Junior Member

Lion

510 Posts

Posted - 23/11/2008 :  21:45:29  Show Profile  Send NINJA an ICQ Message Send NINJA a Private Message  Reply with Quote
Petice na změnu zone locking systemu:
http://www.warhammeralliance.com/forums/showthread.php?p=2759359#post2759359

Ninjagon
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Jace
Average Member

xcom

1183 Posts

Posted - 23/11/2008 :  21:59:05  Show Profile Send Jace a Private Message  Reply with Quote
Jeste bys mohl dodat, ze je to thread pred lockem, protoze petice jsou na WA zakazane.

Imo petice za vyreseni lagu a server crashu 100v100 by byla prihodnejsi :D

MMOs failed.

Edited by - Jace on 23/11/2008 21:59:27
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Kořka
Average Member

Orly

1466 Posts

Posted - 24/11/2008 :  01:54:03  Show Profile  Send Kořka an ICQ Message Send Kořka a Private Message  Reply with Quote
quote:
Originally posted by NINJA

Petice na změnu zone locking systemu:
http://www.warhammeralliance.com/forums/showthread.php?p=2759359#post2759359



Dočetl jsem po Mithic s "i"...

Arokh
Estarioll
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NINJA
Junior Member

Lion

510 Posts

Posted - 24/11/2008 :  07:58:12  Show Profile  Send NINJA an ICQ Message Send NINJA a Private Message  Reply with Quote
quote:
Originally posted by Kořka

quote:
Originally posted by NINJA

Petice na změnu zone locking systemu:
http://www.warhammeralliance.com/forums/showthread.php?p=2759359#post2759359



Dočetl jsem po Mithic s "i"...


No dobrá tak jsem se upsal - opraveno. Thread před lockem to není - mrkni sám.
100 vs 100 - to se už docela změnilo, od posledního patche to běží lépe, jenže jaksi i když druhá strana nic nedělá, ty nemůžeš postupovat protože proti tobě stojí stupidní systém ...

Ninjagon

Edited by - NINJA on 24/11/2008 07:59:39
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Arach
Junior Member

522 Posts

Posted - 24/11/2008 :  16:33:41  Show Profile  Send Arach an ICQ Message Send Arach a Private Message  Reply with Quote
http://www.waralytics.com/warclasses/index

"prekvapive nejvic lvl 40 sou ranged dps BW a Sorcky ;- )

celkem me mrzi ze WL je nejmin hranej u orderu, pritom me prijde rozhodne zabavnejsi nez treba ty BW :-(

Edited by - Arach on 24/11/2008 16:56:27
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Azkaban
Moderator

1990 Posts

Posted - 25/11/2008 :  06:50:01  Show Profile  Send Azkaban an ICQ Message Send Azkaban a Private Message  Reply with Quote
quote:
Originally posted by Arach

http://www.waralytics.com/warclasses/index

"prekvapive nejvic lvl 40 sou ranged dps BW a Sorcky ;- )

celkem me mrzi ze WL je nejmin hranej u orderu, pritom me prijde rozhodne zabavnejsi nez treba ty BW :-(



To je přeci jasné ne :) Jak už někdo psal RvR = ranged vs ranged.
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Araya
Moderator

4085 Posts

Posted - 25/11/2008 :  06:50:21  Show Profile  Send Araya an ICQ Message Send Araya a Private Message  Reply with Quote
quote:
Originally posted by Shemiramoth

Vidim par nerfu, par balancu, par buffu, ale celkove nevidim zadny vetsi nerf. Priklad DoK debuff na heal ze 100% na 50% je imo spravne. Stackovani -debuff speed je taky moc imba. Ovsem me trosku mrzi ze alespon ten effect z 20% nezvedli na treba 30-35% -mov speed. IB/BG grudge/hate generovani nemuzu soudit, protoze jsem to netestoval na test serveru. Momentalne je napriklad IB generovani extremne rychle, takze jak velky nerf to je, nevim. Nerf BW gut, breakovni rootu po DOTkach je imo nejlepsi zmena co mohli udelat.


hlavne to nejlepsi co udelali je imunita na root aspon tech 5s pac me obcas ty rootfesty nebavily
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Shemiramoth
Moderator

4339 Posts

Posted - 25/11/2008 :  07:25:18  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
Jo pravda, na to bych malem zapomnel.

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%

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Speh
Junior Member

759 Posts

Posted - 25/11/2008 :  08:45:25  Show Profile Send Speh a Private Message  Reply with Quote
Mno nejvetsi sranda bylo stat v rootech a dostavat cocku od sesti lidi. A nekdy takove tri rooty za sebou byli dost frustrujici. Uvidime jak dopadne prevedeni slov do hry.

Mé dílo jsem Já, kdo jej neuznává, neuznává mě.
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Speh
Junior Member

759 Posts

Posted - 25/11/2008 :  08:51:17  Show Profile Send Speh a Private Message  Reply with Quote
quote:
Originally posted by Azkaban
To je přeci jasné ne :) Jak už někdo psal RvR = ranged vs ranged.


Ja bych to tak cerne nevidel. Faktem je, ze braneni keepu je pro me jako SM docela vopruz, dokud nepadne brana. Pak je to obvykle tak minuta dve a jsem stejne mrtvej.
Ale obcas je to celkem vyrovnany a potom je to s warem celkem zabava.
Navic osobne bych rekl, ze je to dost o setupu grp a otom jakym zpusobem hraje. Ranged dps smaznu behem par sekund. Pokud slusne upravi root, rekl bych ze sorcnam a wizardum nastanou krusny casy a ja nebudu vykrikovat nektera nelichotiva slova na ucet Mythicu.

Mé dílo jsem Já, kdo jej neuznává, neuznává mě.

Edited by - Speh on 25/11/2008 09:02:34
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Arach
Junior Member

522 Posts

Posted - 25/11/2008 :  08:59:34  Show Profile  Send Arach an ICQ Message Send Arach a Private Message  Reply with Quote
nevim jestli ten root nerf bude az zas tak zasadni , existuje spousta dalsich melee zabijaku, jako sou zpomalovace, disarmy apod., ktery proste nejdou nijak sundat protoze je samozrejme prekryje miliarda dalsich hexu...
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Speh
Junior Member

759 Posts

Posted - 25/11/2008 :  09:08:32  Show Profile Send Speh a Private Message  Reply with Quote
Zase to ti muze nekdo sundat. Kdyz to vemu ze sveho pohledu tak me stve hlavne root. Protoze beztak na koho utocim, tak prvni vec se mu snazim nacpat snaru, aby mi neutek. Takze kdyz ja jsem pomalej, on taky. Faktem je, ze nektere zpomaleni, neli primo zastaveni [viz. malej parchant zelenej s lukem] taky nepotesi. Ale mam furt sanci jednou za minutu z toho vylezt. Samozrejme po uprave predpokladam, ze se zacne rvat zase na neco jineho.

Mé dílo jsem Já, kdo jej neuznává, neuznává mě.
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brutus
Average Member

Tidus

1833 Posts

Posted - 25/11/2008 :  09:47:34  Show Profile  Send brutus an ICQ Message Send brutus a Private Message  Reply with Quote
quote:
Originally posted by Speh

Faktem je, ze nektere zpomaleni, neli primo zastaveni [viz. malej parchant zelenej s lukem] taky nepotesi.


Ten parchant malej zelenej s lukem bude po patchi pekna kurva - pokud ho opravdu boostnou tak jak je to v patch notes.

Darkness beyond twilight, Crimson beyond blood that flows, Buried in the stream of time is where your power grows, I pledge myself to conquer all the foes who stand, before the mighty gift bestowed in my unworthy hand, Let the fools who stand before me be destroyed, by the power you and I possess... DRAGON SLAVE!
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Gurat
Starting Member

72 Posts

Posted - 25/11/2008 :  10:05:02  Show Profile Send Gurat a Private Message  Reply with Quote
Take si to "trdlo male zelene" zaslouzi, umre stejne rychle jako BW ci sorcka, ale pritom RvR dmg naprosto nesrovnatelna =)

WOW Moula & Sandio <MYTH> DT
WHO Mooshtubba Squig Herder
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celdric
Average Member

1613 Posts

Posted - 25/11/2008 :  10:09:46  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
mno navic psali, ze uz prestanou snarey stackovat... takze uz zadny haluze se zpomalenim na rychlost sneka...

uvidime ;-)
ono casto je to taky zalezitost terenu... kdyz te rdps nema sanci poradne videt a nebo te nemuze mit v los tak se k nemu dostanu dycky...
na otevrenych planich bez podpory tanka a healu nema smysl absolutne se pokouset prekonat tech 100 ft k souperi...
neco jinyho je to treba v reikland factory, kde jsou sikovny ulicky, kde se k souperi dostanes z boku/zezadu ani o tobe nevi :-)

ostatne i v keepu se to da celkem posefovat...

no mmo
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brutus
Average Member

Tidus

1833 Posts

Posted - 25/11/2008 :  10:12:06  Show Profile  Send brutus an ICQ Message Send brutus a Private Message  Reply with Quote
quote:
Originally posted by Gurat

Take si to "trdlo male zelene" zaslouzi, umre stejne rychle jako BW ci sorcka, ale pritom RvR dmg naprosto nesrovnatelna =)



tak to 100% - ja to nemyslel jako whin :)
dmg boost Squig Hunter a Magus (resp. Shadow Warrior a Engeneer) je potrebnej a uz aby to bylo :)

Darkness beyond twilight, Crimson beyond blood that flows, Buried in the stream of time is where your power grows, I pledge myself to conquer all the foes who stand, before the mighty gift bestowed in my unworthy hand, Let the fools who stand before me be destroyed, by the power you and I possess... DRAGON SLAVE!
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Arach
Junior Member

522 Posts

Posted - 25/11/2008 :  10:14:15  Show Profile  Send Arach an ICQ Message Send Arach a Private Message  Reply with Quote
quote:
Originally posted by celdric

mno navic psali, ze uz prestanou snarey stackovat... takze uz zadny haluze se zpomalenim na rychlost sneka...

uvidime ;-)
ono casto je to taky zalezitost terenu... kdyz te rdps nema sanci poradne videt a nebo te nemuze mit v los tak se k nemu dostanu dycky...
na otevrenych planich bez podpory tanka a healu nema smysl absolutne se pokouset prekonat tech 100 ft k souperi...
neco jinyho je to treba v reikland factory, kde jsou sikovny ulicky, kde se k souperi dostanes z boku/zezadu ani o tobe nevi :-)

ostatne i v keepu se to da celkem posefovat...



no spoleham na fetch a kez by bylo vic engu s magnetem : -)
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brutus
Average Member

Tidus

1833 Posts

Posted - 25/11/2008 :  10:21:01  Show Profile  Send brutus an ICQ Message Send brutus a Private Message  Reply with Quote
quote:
Originally posted by Arach
no spoleham na fetch a kez by bylo vic engu s magnetem : -)



problem je ze magnet spec engeneer je one trick pony uz ted...
a po patchi to bude jeste horsi protoze tinker strom je jedinej co nedostal dmg boost ...
a moc masochistu co bavi pouzivat jeden skill s dlouhym recastem a jinak hazet granaty za 200dmg asi nenajdes

Darkness beyond twilight, Crimson beyond blood that flows, Buried in the stream of time is where your power grows, I pledge myself to conquer all the foes who stand, before the mighty gift bestowed in my unworthy hand, Let the fools who stand before me be destroyed, by the power you and I possess... DRAGON SLAVE!
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Arach
Junior Member

522 Posts

Posted - 25/11/2008 :  10:24:50  Show Profile  Send Arach an ICQ Message Send Arach a Private Message  Reply with Quote
quote:
Originally posted by brutus

quote:
Originally posted by Arach
no spoleham na fetch a kez by bylo vic engu s magnetem : -)



problem je ze magnet spec engeneer je one trick pony uz ted...
a po patchi to bude jeste horsi protoze tinker strom je jedinej co nedostal dmg boost ...
a moc masochistu co bavi pouzivat jeden skill s dlouhym recastem a jinak hazet granaty za 200dmg asi nenajdes



prave no, proto pisu kez by : -(
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ManiaCCC
Junior Member

630 Posts

Posted - 25/11/2008 :  14:46:46  Show Profile Send ManiaCCC a Private Message  Reply with Quote
Ja viem ze to neni najnovsie ale ak to niekto prehliadol tak pravdepodobne dnes Mark postne plany do "near future" pre Open World RvR..

quote:
Folks,

Okay, I'm back from the EA GM meetings in LA and want to give you a quick update on a couple of major things. First, testing continues on 1.0.6. We're getting lots of good data and feedback and as always, thanks for helping us with that. Second, as I've said a couple of times here, I've been spending a lot of time in WAR and have been working closely with the team on things that I believe we need to do for WAR's oRvR. Tomorrow I hope to post a major update on our plans for the oRvR aspect of WAR. Given the nature of this update we need to have it localized for simultaneous posting for our European players so that might delay things if I can't wrap it up by the end of the day today.

So, prepare for a major update...

Mark


Tesi ma ze si aspon vedomi toho ze ORvR neni to co by malo byt a ze sa snazia s tym nieco robit.. dufam ze do tych "improvments" zahrnu aj optimalizaciu pri fortress bitvach :)

btw: dufam ze sa neopakujem
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ManiaCCC
Junior Member

630 Posts

Posted - 25/11/2008 :  19:01:35  Show Profile Send ManiaCCC a Private Message  Reply with Quote
Tak update je tu..

quote:
Folks,

Over the last few months I’ve spoken about our continued focus on improving our open RvR systems. While we have taken some major steps in the last month, we believe that there is much more we can do to encourage people to take part in oRvR throughout the entire evolution of their character(s). Over the next few months we have some very exciting changes and additions taking place. Please note that as always, this does not represent everything that either we are doing or thinking about doing, just what we, as of now, plan on adding to WAR.

We have a number of major initiatives planned for oRvR in WAR. Please keep in mind that these changes/systems apply to oRvR only and not to scenarios. This is not all we are working on but these do reflect the majority of oRvR additions that we are currently working on/planning for the next few months.

First, we have created an RvR Influence system. This system is designed to reward our oRvR players with lots of new stuff that you can only get through oRvR. This will be a complimentary system to our PQ Influence system. This system is already implemented in 1.1 and is scheduled to go LIVE along with that version in December.

Second, we want to improve the visibility that players have into oRvR and make it easier for players to get involved in the action quickly and easily. We have a number of wide-ranging changes going into our map and travel systems to allow players to better understand the state of oRvR in our game and also allow them to get to the action faster. We have already taken one step with putting a Rally Master in each Warcamp but we will also add the ability for people to have a second bind point to make it even easier for players to move around the maps. We will also make it easily for players to see where players from their Realm are engaging in oRvR, a Campaign HUD for all tiers and other improvements We will also improve Tier-wide messaging about what is going on in Battlefield Objectives and Keeps. Other additions include changes to the UI, in-game manual improvements, map enhancements, and a few other changes.

Third, we want to provide greater incentives to players to participate in oRvR. In order to accomplish this we will be adding additional layers to the questing system of oRvR including the addition of Keep Quests, “Daily Event Quests”, Chained RvR Missions, improve the initial Tome Unlocks and other oRvR-oriented Events. We will also improve our BO itemization. Our goal is to provide players with even more incentive for participating in oRvR than we have already.

Fourth, we want to encourage guilds to take and control keeps, and we will continue our work on adding better rewards for Guilds who own Keeps as well as the addition of a system of Keep upgrades. This system will be added to the game in several stages beginning in the late winter.

Finally, we will begin work on a global oRvR “Fame” system that will be tied directly to the Tome of Knowledge which will provide more rewards, titles, experience, etc. for participating and being successful in oRvR. This system will provide even more incentives for people to participate in oRvR than the current systems and one that fits nicely both with the ToK’s concept as “This is your life” as well as an additional advancement and reward system.

Please keep in mind that these additions are subject to change and given the nature of these changes/improvements, they will not go LIVE until we have thoroughly tested them. However, these are crucial improvements to WAR and are being treated as such by the team.

Finally, I want to close this out with a brief explanation about the role that we believe that oRvR should play in WAR. It’s really as simple as this, oRvR should be a major focus for leveling, item gain, etc. in WAR. Some of the systems are already in place and in Tier 4, oRvR is alive and well. On other Tiers, however, oRvR is not being engaged in as often as we had hoped when we launched WAR. Our goal is to ensure that oRvR is the place where players can level the fastest, get the best items and overall, have a great time while doing it. It is supposed to be riskier, more challenging but ultimately, more rewarding than any other place within WAR. What is outlined in this letter are some of the ways we plan on making this happen over the next few months and beyond.

As always, we thank you for your patronage and support. We won’t let you down.

Mark


samozrejme ze sa ludia uz donho zacali obuvat ze nepisal presne o tom o com chceli oni.. Napriklad Ze nespomenul iniciativu pre obranu keepu. Jeho reakcia na to:

quote:
Folks,

Hmmm, I thought when I talking about "Keep Quests" and encouraging guilds to hold keeps it was clear that we need to encourage/reward people for defending keeps. Of course that is part of the mix, without it the other keep stuff won't work as well. Sorry if I wasn't clear enough on that.

Mark


jeho reakcia ne neustale omielanu itemizaciu a lagy a crashe o ktorych sa v update nehovori.

quote:
Folks,

Keep in mind that I was very clear in the letter that the stuff I've talked about there is only the major new stuff that we will be working on over the next few months. Things like a continued look at set pieces and other itemization, lag, issues with zone control are going to be continued to be worked on by the team during this time. I wanted my letter to deal with major changes and new initiatives that we are going to work on during this time and nothing more so we could keep the discussion focused. Also, as to details, more will be forthcoming as we get closer to release but everything in that letter is what we are working on and not "what we hope to work on, maybe" and if you look at everything in the letter, that's a lot of new stuff for the next few months along with all the other things that are going to be happening during that time and beyond.

FYI, I think some of you are underestimating the fame system that I talked about as well. This is not a minor addition to the game by any stretch of the imagination.

Mark
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celdric
Average Member

1613 Posts

Posted - 25/11/2008 :  19:04:49  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
maniac: promin, ale cekal jsem trosku konkretnejsi popis zmen...
tohle je takova strasne sladka obecna pohadka... kterou jsem navic z vetsi casti uz slysel pred mesicem...

a min. jsem cekal, ze napise aspon o tom, ze treba zmeni DR expy/rp na killech v open RvR, coz je imo jedna z nejvetsich brzd oRvR...

obecne receno jsem zklaman z toho co jsem si precetl... ale jelikoz jsem zatim z vetsi casti spokojeny zakaznik tak se v tom nebudu babrat a necham to vyhnit a na odsouzeni si pockam az budou konkretni veci na svete...

no mmo
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ManiaCCC
Junior Member

630 Posts

Posted - 25/11/2008 :  19:29:54  Show Profile Send ManiaCCC a Private Message  Reply with Quote
Mne sa neospravedlnuj ..ja som to nepisal

Ja som tiez cakal nieco konkretnejsie..ale neda sa povedat ze by som bol sklamany.. povedal par pre mna novych veci..ako napriklad tie upgradovatelne keepy a ten Fame system ma celkom zaujima. Navyse sam hovori ze ORvR by malo byt miesto s najlepsimi vecami, XP, renown a celkovy progress co ma dost tesi..Pretoze to je asi jedina moznost ako vyhnat ludi do ORvR.. len teraz aby sa im to aj podarilo spravit.
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celdric
Average Member

1613 Posts

Posted - 25/11/2008 :  19:38:00  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
no zatim jsou to vsechno jenom reci... rad bych videl konecne ciny :-)
a ne ze udelaj novej 14ti denni event a polovina veci se tam tyka scenaria...

z tech veci me taky asi nejvic zaujal ten Fame system... upgr. keepy nejsou nic tak prevratnyho (to uz bylo v daoc)... takze odmitam jasat nad kazdou veci, na kterou si vzpomenou, ze meli v daoc... nebo jim to jejich tym ve vedlejsi kancelari posepta...

no mmo
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