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Oralin
New Member

243 Posts

Posted - 12/03/2008 :  10:08:36  Show Profile Send Oralin a Private Message  Reply with Quote
Měl bych také dotaz na to mastičkářství. Vůbec se mi to nedaří. Koupil jsem si jedinou možnou lahvičku a všechny možný přísady na úroveň 1.

Do okna vložím lahvičku i main ingredienci a šance na úspěch mi klesne na úplné minimum. Když přidám 1 nebo více vod, tak sice stoupne a pak se pohybuje někde uprostřed, ale stejně nikdy nic úspěšně nedokončím.

Netušíte v čem by mohl být problém?
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ManiaCCC
Junior Member

630 Posts

Posted - 12/03/2008 :  10:19:32  Show Profile Send ManiaCCC a Private Message  Reply with Quote
zozaciatku treba dat do vsetkych troch slotov vodu ..potom sa ti to podari :).. Ako ti bude skilll stupat mozes potom z vody uberat.
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Shemiramoth
Moderator

4339 Posts

Posted - 14/03/2008 :  11:37:55  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
Trosku drive, ale jeste to pravdepodobne doplnim v nedeli.

Nez zacnu psat svuj "wall of text", rad bych poznamenal, ze jsem stihl zatim lvl 5 Chosen a level 7 Witch Elf. Snazil jsem se k tomu pristupovat s odstupem, bez nejakeho
ovlivnovani jak uz negativnich, tak i pozitivnich nazoru na WAR. Pokusim se to rozdelit do nejakych logickych celku.Jeste bych rad zminil, ze si uvedomuju stadium, ve kterem se hra nachazi. Moc dobre vim, v jake fazi by hra mela byt (faze rozpracovanosti) s ohledem na to, ze hra ma vyjit nejpozdeji koncem cervna. Jsem si jisty, ze jsem nektere features pravdepodobne opomenul, ale berte me jako new playera, ktery nikdy nevi vsechny features hned. Mno uz radeji prikrocim k samotnym prvnim dojmum. :-)

1. Prvni dojmy. I like music :) a Orc jako uvod na zacatku loginu je take pekny, ale ta kvalita. No vizualni stranku zatim ponecham stranou.

2. Vyber postavy. Pevne jsem doufal, ze vyber postav nebude ala WoW, LineAge, Guild Wars atp, ktere davaji na vyber pouze ze sablon. Prostorove reseni postavicek je zajimave, ale
stejne mi neprijde prilis vhodne, bohate by mi postacil klasicky vyber s prezentaci modelu, na ktery jsem klikl. Funkce zoom nefunguje, takze prohlednout si detailne svoji postavicku neni
mozne. Mam rad customizaci svych postav a prohlednuti si jich do detailu. Nemam ve zvyku menit povolani, ktere si jednou vyberu, takze chci mit svou postavu podle sveho napadu a vlastni invence. Prece jenom na to budu koukat 40 levelu a jeste dele.

3. Vizualni stranka hry. Hru hraji na rozliseni 1680x1050 s forcnutym AA 16x a ANISO 16x pres driver settings. Vice to opravdu nejde. Prvni vec, ktera me "uhodila" do oci je
chybejici svetlo. Hra pravdepodobne vyuziva jeden hlavni ambient + pripadne svetlo, kde je treba. Spise o dodatecnem svetlu pochybuju. Z vlastni zkusenosti vim, ze post effecty dokazi
look zvednout o 300%,tzn. z hnusneho udelat opravdu nadhernou vizualni pastvu po oci. Postprocessy jsou zasadni problem, ktere hre chybi, a proto je vizualni stranka hry mdla.
Textury jsou ve nekterych mistech rozplizle a v nekterych pekne a detailni. Libi se mi postavicky, nektere casti jsou opravdu hezky promakane. Prostredi...nevim jak vy, ale prijde mi spoustu veci strasne "nahnahnanych" u sebe. Necitim moc dojem prostoru. Nechci samozrejme cestovat 10 minut za questem, ale chtel bych citit vetsi prostor...vetsi moznost dychat. Questy jsou v rangi 20ti metru a tim to konci (20 metru je samosebou nadsazka). Jsem rad, ze modely zbrani a armoru jsou preci jenom propracovane a ne napriklad ten vybliz, ktery je videt ve WoW. Barevna skala se mi zdala taky fajn, rekneme vhodna pro danou class. Trosku me mrzi, ze napriklad dyky Witch Elfa, jsou porad ten samy model. Asi se to moc menit nebude s ohledem na Lore, ale mozna sem tam pridat "runu", zdobeni, lepsi jilec apod. Zvlast u blue zbrani a zbrani lepsich kvalit. LOD system ve hre je divne nastaveny - bohuzel. :-( Vizualni strance to opravdu nepridava ani trochu. Mam na mysli pohled na vzdalene pohybujici se moby apod. Vypinaji se jim animace a zustavaji pouze basic. Vypada to groteskne a neprofesionalne. Jako kdyby byly crippled. Tohle neni dobre reseny. Radeji, at je vyhodi (rozumej nebudou se zobrazovat na takovou vzdalenost), nez to vyresi takto hloupe. Dojem ze vzdalenejsich pohledu na danou lokaci to hrozne srazi. HUD a char creation obrazovka, vcetne vyberu postav je spatna. Neda se na to rict nic vice, ale uroven detailu
mi pripomina lehce enhancle DAOC.

4. Questy. Zadavani questu je velice jednoduche jako vsude jinde. Postava ma nad sebou smotany svitek - ukazatel, ze ma postavicka quest. Nic prekvapiveho, ale funkcne je to
spravne a dobre. Sorta questu od lvl 1-7 je z vetsi casti jenom kill kill kill a delivery message. Nastesti odpada farma quest itemu. Kdyz mam nasbirat HE hlavy, tak z mrtvoly vzdycky hlava vypadne. ;-) Velice dobra vec je, ze na mape se objevi priblizna lokace oznacena cervenou linkou (obvykle neco kruhove tvaru ci ovalu) a jeste kdyz na to najedu kurzorem, tak se zobrazi nazev questu. To je velmi dobry a povazuju to za velikanske plus. Konecne zadne bloudeni! Napln questu je ale plytka a musim rict, ze jsem jeste nenarazil na quest, ktery by me necim ohromil ci nadchnul. A to je skoda. Rewardy jsou class specific. Obvykle 2 druhy s ruznymi vlastnostmi + expa. To je hezke a prijemne. Konecne nebude trash reward jako ve napr. WoW, jak spousta z vas zna. PQ se stali natolik obtiznymi a natolik zbytecnymi, ze uz je hrat moc lidi asi nebude. Za prve vyhoda v delani PQ questu prakticky odpadla. Influence je mozne ziskat solo farmou a rekl bych ze je to i rychlejsi. Ve dvou to jde krasne. Za Influence jsou skvele rewardy a ziskat je neni zase az takovy problem. Predokladam, ze na vyssich levelech to bude jina, ale ted je to takto nastavene. To co je na PQ nesnesitelne je obtiznost, kterou zminim v dalsim bodu.

5. Obtiznost. Celou dobu jsem mel pocit, ze hra je neprimerene tezka. Damage neni takove jak bych chtel videt (relevantni k HP enemy) a diky lagu bylo pouzivani specek jeste neprijemnejsi. Vzhledem k tomu, ze lag je obvykly problem MMO, tak jej zminuji take jako BIG ISSUE! V nekterych mistech je hra uplne super easy a v nekterych mistech je hra
nevhodne tezka na tak maly level. Grupa v bete skoro neexistuje, vetsinou je to zerg a nikdo nehealuje, pokud vubec nejaky healer je vubec pritomny (viz. classes). PQ a special charaktery. Nevim co tim Mythic sleduje, ale je nepripustne, aby Hero zabijelo 10+ lidi a single grupa ho nezabila anebo zabijela "pul" hodiny. Dmg za 250 nebyl vyjimkou do charu lvl 7. Special charaktery neni mozny taky zabit a navic z nich nic extra nepada. Cas venovany PQ vs reward je neadekvatni. Vypada to, ze Mythic chce lidi donutit, aby "jeli" PQ. Na tohle
nejspise narazi. "Jet" to po x-te, je opravdu nuda. Obtiznost musi stoupat exponencialne a ne timto zpusobem.

6. Classes. Hral jsem Chosena, ale strasne rychle me omrzel. Jeho dmg mi prislo komicke, nicmene debuff/buff aury budou myslim v grupe velice platne :-), takze ho nezatracuji. Jen neni v mem stylu. Zkusil jsem tedy WE a to uz bylo znatelne lepsi. Za tu chvilicku uz jsem stihl poznat nedomyslenost, ci nedodelanost nekterych specek. Mame tam klasicky "backstab" + mezz. Jenze kdyz mezznu enemace, tak se porad ke mne nataci, takze dam mu backstab je skoro nemozne. Chybi tam schopnost si pohrat s oponentem, pockat si na cooldowny a zase
to do nej nasypat. Funkce poziticnich specek je tedy jen polovicata. Co mam zpravu od NoXe, tak healeri jsou momentalne uplne k nicemu. Jejich heal je prilis slaby a tim padem grupa
proti silnejsimu mobovi (Hero) nemuze obstat. Navic za ne tedka v bete snad skoro nikdo nehraje. :-(

7. ToK. Velice promakana a vsichni Lore maniaci budou v sedmem nebi. Na muj vkus velice slozita a tezko jsem v ni listoval a neco konkretni hledal. Trvalo mi treba velmi dlouho, nez jsem nasel quest o danem partu a co mohu dostat za odmeny pri urcitem levelu Influence. V pripade, ze jsem nemohl kliknout primo na quest a nebyl v te zone PQ questu. Zkratka jsem se
ztratil.


Na zaver bych zminil, ze hra je momentalne ve fazi, kdy neverim, ze ji bude mozne dodelat do cervna. Rad se budu mylit, ale neverim tomu. High level content neni znam, mid game neni znama. RvR snad uz za nejakou chvili. Classes jsou nedoreseny a jejich funkce take. PvE je velice promenlive a rekl bych i obtizne (group focused). Na grupu zamerene MMO
je chybny krok, hra by mela byt fifty fifty groupa vs solo. Navic vim, ze ted neni mozne levelovat pomoci PvP, protoze je to daleko pomalejsi, takze neatraktivni (mene expy). Nemejte obavy, hra ma stale potencial, ale je potreba udelat spousty prace. Mam info, ze trebas Greenskins zona je opravdu propracovana, alespon Tier 1, je videt ze to umi, ale potrebuji cas. Nejlepsi bude, kdyz to odsunou na podzim.

Nejdulezitejsi na kazde hry jsou dve veci (je jedno jestli je to MMO anebo "offline" hra). Prvni vec je zacatek hry a druha vec je konec hry. Pokud je zacatek skvely, tak lidi ani nezajima mid game (klidne muze byt slabsi), ale tesi se na konec. Zkratka jsou nakopnuty. Kdezto pokud je zacatek spatny, tak je nezajima mid game, natoz end game. Bohuzel ve WAR mi prijde start opravdu ne prilis vydareny - muze byt problem i lokace DE.

Tohle jsem pouze prvni dojmy casual gamera. Prisel jsem, videl jsem, zahral jsem. Nejsem zadny extra znalec Lore apod. Ciste player co prisel zkusit novou hru. Klidne se ptejte, reagujte, nadavejte mi ;-), ale takto na me cely WAR pusobi.

Edit: typo

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%


Edited by - Shemiramoth on 14/03/2008 12:28:52
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Shemiramoth
Moderator

4339 Posts

Posted - 14/03/2008 :  14:40:16  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
Patch notes z 12.3.:

Here are some patch notes from recent patches. Some of these fixes have been in game for a couple of days but the patch notes have now arrived:

- Nagarythe Warriors & Shadow Stalkers will no longer be using stealth

- Dark Elf Chapter 9 Public Quest: Whitefire has undergone the following changes:

* First stage now targets the Arkaneth Dark Elves
* Ellyrian Reavers were removed from the first stage
* All High Elf NPCs are now killed on the start of the second stage
* Second stage now targets Chillknights & Chillbinders
* Third stage High Elf NPCs no longer respawn
* Third stage Uthorin and Arkaneth forces now attack each other
* Players are now ported out of the shield wall when the PQ resets to prevent them from getting stuck.


- Damage absorb potions should now expire after you absorb the maximum amount of Damage indicated by the potion


- The Shattered Beach Public Quest now grants proper influence during later stages

- The Tor Achare PQ in Dark Elf chapter 4 has no more stability issues.



Additionally, the following changes are planned but have not yet gone live. There is no ETA for them as yet.

- Stealth Changes

* When interacting with ANY object in the world players will de-stealth, this includes objectives, quest pickups, siege weapons, merchants, etc
* Stealthed Players will not contribute to passive capturing of flags. If you want to capture a flag you will have to unstealth to do so
* You will not be able to stealth while carrying a flag, objective, murderball or any other scenario item

__________________

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%


Edited by - Shemiramoth on 14/03/2008 14:41:00
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ManiaCCC
Junior Member

630 Posts

Posted - 14/03/2008 :  15:36:54  Show Profile Send ManiaCCC a Private Message  Reply with Quote
Shemiramoth, pekny post :) ale dovolim si reagovat na tvoje body :) Zoberieme to odzaciatku

1)S tymto suhlasim :) Ingame music (to malo co tam zatial je) znie tiez vyborne

2)Vyber charakteru je placeholder ako nam bolo povedane.. to iste s customizaciou..proste nic co bude v release (vraj)

3)Tuto trosku nesuhlasim. Tak ale aby sme si to ujasnili. Hram 1280x1024 (alebo tak nejak :P musim to pozrem)..a mam tiez forcnute 4xAA a 16xAF. Ber to tak (podla toho co bolo napisane na beta fore) ze hrame na najnizsich moznych detajloch (je to kvoli minimalizovani problemov sposobeny kombinaciou grafickych nastaveni, hardware a drivrov)..a uz teraz hra vyzera neporovnatelne lepsie ako WoW-ko na max. Neskor sem postnem par screenov co som porobil kedy som si povedal ze ak by takto hra vyzerala aj pri release tak som spokojny.. :) Svetla nechybaju uplne.. to co chyba je ale Ambient light (ktore vraj mozno bude coskoro - ale moc by som tomu neveril) a dynamicke osvetlovanie (nato si asi este pockame)..takze tu suhlasim, bez tychto svetiel vyzeraju lokacie tak trosku... jednotvarne.
Co sa tyka LOD... toto riesenie sa ti mozno nepaci ale je to momentalne potrebne (mozno budeme mat v grafickych nastaveniach moznost toto vypnut ale obavam sa ze pri velkych bojoch a pri tak detajlnych charakteroch nam nepomozu ani nase GF8800-ky :) ) Riesenie keby sa dany model nezobrazoval vobec je podla mna ovela horsie ako to ze sa zobrazi len model zo zakladnym animacnym templatom (nenapadol ma slovensky alebo cesky vyraz )..mozno ked vidis jeden mob tak to vyzera divne ale pri velkych bojoch bude asi velmi dolezite aby si mal prehlad o bojisku a ci sa na vas zene dalsich 10 hracov a tak podobne.

4) Osobne milujem Questy vo WAR mechanicky su vlastne rovnake ako vo WoW-ku ..ale co sa do lore a story tyka :) tak su premakane do spoednych detajlov. Je fakt ze ono sa vlastne vela typov questov neda vymysliet v takejto hre (ale PQ, kill collectory a xmas questy su celkom pekne spestrenie) :) S PQ suhlasim.. teraz sa vlastne neoplacaju robit.. su tak absurdne zlozite a tazke ze PQ zony su vlastne prazdne.. a tak influence farmirm v prvej ..maxinalne druhej faze PQ..ale tretia faza je instant kill aj pre velke a zohrane grupy. Dufam ze ich zmenia co najskor. Takto to ale nezostane.. :)

5) Tu nesuhlasim uplne ani trochu :).. prepac. Ale ono je to fakt asi tym ze si hral Chosena (aj podla beta for je Chosen strasne underpowered, slaby a nudne skilly + twisting ktory znizuje DPS atd).. Ja osobne hram Disciple..je to melee healer. A hra mi nepride obtiazna.. Je sice obtiaznejsia ako wow-ko (ktore je ale super mega easy).. Ale s Disciplom som vysoloval rank 16 (zatial) abosolutne bez problemov. Nemam ani trochu pocit ze by som bol nuteny do grupy :) Sem tam sice v grupe som..ale to len kvoli tomu ze niekto potrebuje pomoct alebo sa mu nechce hrat samemu..ale zatial som vsetko (okrem PQ) dokoncil sam.
Lagy.. suhlas.. Ako meleer viem co to je bojovat viac s latency ako s mobami. Bolo to utrpenie prve dni..a o to prekvapujucejsie bolo vyhlasenie na beta fore ze US testeri ziadne taketo problemy s bojom nemaju..takze neviem ci maju lepsie servre alebo su fakt drbnuti ze si to nevsimaju. Kazdopadne.. latency sa zlepsila v poslednej dobe. Kym predtym som mal problem v lagoch bojovat s dvoma naraz a ledva som minal AP.. ako nahle nemam lagy, kludne solujem tri moby naraz, a stiham sa healovat, bojovat, minat ap..Kazdopadne boj posobi stale trosku pomaly..moze zato podla mna pomaly auto-attack a 2sec GCD. keby zrychlili auto-attack aspon tak o 20%, GCD znizli aspon na uroven WoW-ka.. hned by to bolo za meleerov ovela zaujimavejsie.

6) Hej.. O choosenovi som to iste pocul uz z viacerych zdrojov takze natom asi pravdy nieco bude. A co sa tyka toho WE.. to nie su ani tak nedomyslene skilly ale skor buggy ktore budu skro ci neskor odstranene. Je pravda ze najdes nejake skilly ktore su nedomyslene (ako napriklad Shadow Warrior, core skill ma vybusny sip, da 60 damage targetu a 40 vsetkym na okolo, a potom moze specnut a kupit si glass arrov ktory da cielu damage 28 ale ak ciel blocknem alebo sa uhne tak sa sip roztriesti a da 28 damage naokolo - neviem naco je dobry) ale je ich malo. Ja za seba musim povedat ze po prezredi vsetkych skillov sa mi zda byt desing classov o triedu ak nie dve lepsi ako je vo WoW-ku...

Ak ti mozem poradit a mas este chut levelovat ( I ked zachvilu asi dostaneme rank 13 charaktery) tak skus bud WH.. tato classa je jedna z mala melee classov ktora je vyborne spravena a vyborne funguje. Alebo Sorcku..ktora je sice momentalne trosku overpowered ale aspon zikas predstavu o tom ako je to hrat za damage dealing postavu a ze to ze sa ti zdala hra obtiazna je sposobena underpowered classov a nie samotnym designom hry (okrem PQ a BO samozrejme :) ).. Popripade Disciple ako ja..ktore ma je tiez momentalne velmi dobre "funkcna" a hlavne zabavna.

A posledna vec..suhlasim s tebou a tiez neverim ze hra stihne vyjst v Juny.. ak vyjde..Mame tu take pokracovanie Vanguardu. Takze moc dufam ze to odlozia aspon o daslie 2-3 mesiace. A mimochodm..neni pravda ze mid game nebol testovany :) .. ten sa uz testoval... ale robili sa nejake zmeny takze sa bude asi znova.
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Shemiramoth
Moderator

4339 Posts

Posted - 14/03/2008 :  17:11:05  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
2. Gut, tim lepe.

3. Rozhodne nejsem spokojeny s grafikou a jejimi kvalitami. Predevsim vim, jak ma vypadat next-gen MMO a celkove jakakoliv nova hra. Sice tento pojem nesnasim, ale vim co je treba ;-). Optimalizace ohledne mass fightu jsou potrebne a chapu, ze nikdy nepojede na full detaily. Jeste jsem takovy engine nevidel. LODy jsou obecne osemetna zalezitost, ale stejne mam pocit, ze to neni dobre reseni. V pripade NPC je mi sumafuk, ze to zapnou az pri vzdalenosti 50ti metru..nepotrebuji videt moby na 200metru. V pripade playeru a zvlast tech enemy je to velky problem. No jsem zvedavy jak to poresi.

4. Lore me moc nezajimalo. Nejsem Warhammer Lore nerd a tudiz na to pohlizim ciste z konzumniho hlediska. Taktez nevis, zda opravdu planuji zmenu v PQ, zdalo se mi, ze to snad mysli vazne :)). Budu doufat, ze je to nejaky hokus pokus.

5. To je prave ono, jsou classy, ktery nemaji problem. Viz. sorcka, kterou jsem zapomnel zminit. Jeji dmg bylo no ehm..proste mimo misu.
Diky tomu, ze hra potrebuje, aby se hralo za vsechny classy, tak je to zavazny problem, ktery by mel Mythic nejak vyresit. Vsichni vime, jak obtizny je class balance v PvP a class balance v PvE. Jakasi atraktivnost by mela byt u kazdeho classu a Chosen to momentalne nejak nesplnuje anebo jeho role byla spatne podana. Boje by mely byt dynamicke a svizne. To je velmi dulezite pro game flow, kdyz uz pozivam dev vyrazy. ;-)

6. Design classu se da velice tezko posoudit, pokud neprojdes dane skilly a nepodrobis je testu jak versus enemy NPC, tak versus jina classa v PvP. Ano jsou atraktivni a zajimave, ale nikdo stale nedokaze posoudit, zda budou opravdu pouzitelni. Viz ted Chosen a PvP/PvE. To je typicky priklad, ze Devs take nemaji vsechno tip top. :-).

Jeste to urcite budu hrat, neboj. Zase tak jsem na to nezanevrel. Kazdopadne pokud je hra tezka kvuli underpowered classe, tak je to chyba designu. Tohle take patri do designu. Do designu patri vsechno od loginu do hry az po exit the game. ;-)

Nevedel jsem, ze mid game byl testovany, ale pokud delali zmeny, tak jsem skoro zase na zacatku. Bohuzel z prace vim, co muze redesign levelu zpusobit na celkove misi, ci lokaci. Jinak dekuju za komentar.

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%


Edited by - Shemiramoth on 14/03/2008 17:15:29
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celdric
Average Member

1613 Posts

Posted - 14/03/2008 :  17:22:16  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
hmm jste me nepotesili teda... vypada to, ze jsou devove mmocek streleni a PCcka slabsi jak GF8800 se nebudou chytat...

a fakt si nedovedu predstavit na jakych strojich maji behat "mass" bitky 20x20 lidi...

(plati i pro AoC po shlednuti oficialnich doporuceni)

no mmo
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ManiaCCC
Junior Member

630 Posts

Posted - 14/03/2008 :  17:39:55  Show Profile Send ManiaCCC a Private Message  Reply with Quote
quote:
Originally posted by celdric

hmm jste me nepotesili teda... vypada to, ze jsou devove mmocek streleni a PCcka slabsi jak GF8800 se nebudou chytat...

a fakt si nedovedu predstavit na jakych strojich maji behat "mass" bitky 20x20 lidi...

(plati i pro AoC po shlednuti oficialnich doporuceni)



Tak pockat :) Nikto nepovedal ze ta hra sa zle hybe :).. len som povedal ze pri masovych bitkach a bez orezaneho LOD.. mno neviem.. tak by to uz problemy mohlo mat..ale zatial to vyzera tak ze hra ma FPS cap nastavenhcn na 100FPS, ktore si drzi stabilne (mam gf8800) takze to zas tak zle neni.

Shemiramoth, co sa tyka grafiky, to zatial nema cenu riesit :) Dobre vies ake obrovkse rozdiely dokaznu vznikat na minimalnych a maximalnych detajloch. Nikto okrem Mythicu ( a mozno ani oni nie ) nevie ako to nakoniec bude vyzerat.

No balanc classov je vzdy problem :) Pametam si ze rovnake problemy malo aj wowko v bete s warlockom(a s druidom a shamanom tiez)..ktory bol najprv overpowered..potom ho nerfli a kazdy zanho prestal hravat... proste to ze sa za tu classu nehrava je dobry indikator nato ze neni s nou nieco v poriadku a musia si vystacit s tym feedbackom co maju (ale tak zas nie su to male deti.. si myslim ze maju zdravy rozum aby vedeli usidit co treba opravit)

Co sa tyka PQ, to sa menit bude :) to som si isty..ten whine co je na forach kvoli tomu a totalne prazdne PQ zony hovoria za vsetko.( a mam informacie ze este horsie je to na US forach kde takmer zacali kvoli tomu strajkovat :) ) A nemam pocit ze oni nepatria k tym ktorym by to bolo jedno.

A este k tomu designu hry :) Ja chapem ze classy patria k designu hry ale myslel som to skor tak ze samotne questy/moby atd nie su zle designovane..ani presilene ani slabe, ani tazke ani jednoduche kedze vacsina classov s tym nema ziadne problemy. To len taky ako chosen s tym ma problemy momentalne. :)
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Lobos
Junior Member

572 Posts

Posted - 14/03/2008 :  18:39:23  Show Profile  Send Lobos an ICQ Message Send Lobos a Private Message  Reply with Quote
Tak jsem zalozil Discipla, po zjisteni ze na rank 1 zabijim moba lvl 1 tak pul roku a temer se ani neudrzim svym jedinym heal kouzlem nasledoval logout a switch na WE :)... to uz je trochu lepsi. Koukam ze zmenily font combat textu (critical a pod.) no je to prehlednejsi, ale nejake velke pokroky zatim tedy nevidim.
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celdric
Average Member

1613 Posts

Posted - 14/03/2008 :  18:42:20  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
quote:
Originally posted by ManiaCCC



Tak pockat :) Nikto nepovedal ze ta hra sa zle hybe :).. len som povedal ze pri masovych bitkach a bez orezaneho LOD.. mno neviem.. tak by to uz problemy mohlo mat..ale zatial to vyzera tak ze hra ma FPS cap nastavenhcn na 100FPS, ktore si drzi stabilne (mam gf8800) takze to zas tak zle neni.




jo ale taky jsi napsal, ze podle toho co vis se pohybujete na MINIMALNICH detailech...tzn. ty maximalni budou pro 8800vku narez...o sve GF 7600 gt nechci radsi spekulovat :-D

no mmo
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Lobos
Junior Member

572 Posts

Posted - 14/03/2008 :  18:47:18  Show Profile  Send Lobos an ICQ Message Send Lobos a Private Message  Reply with Quote
No muzu hodit do placu svoji druhou plecku na ktere to mam momentalne instalnuty. P4 3Ghz,2Gb ram,7600GT hejbe se to v pohode, ale u keepy kde bude vice lidi se to sotva pohne,stejne jako na notasu z minuly beta faze, toliko k jejich enginu
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Shemiramoth
Moderator

4339 Posts

Posted - 14/03/2008 :  18:52:48  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
Nastavit lze pouze rozliseni. Mam 16xAA a 16xAniso nastaveny pres NVIDIA control panel a jede to uplne v klidu. Tedy jsem majitelem G8800GTX, ale preci jenom 16AA je extrem. Tzn. ze na full detaily by mela hra jet uplne v poradku. U masivnich bitev nevim. Tezko rici jak vychytany maji render. 7600GT je dnes podprumerna karta. Jeji vykon je tristni. No offense samozrejme. :-)

Kazdopadne pri soucasnych cenach HW je mozne poridit slusnou sestavu do 20ti tisic.

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%


Edited by - Shemiramoth on 14/03/2008 18:54:05
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Lobos
Junior Member

572 Posts

Posted - 14/03/2008 :  19:11:54  Show Profile  Send Lobos an ICQ Message Send Lobos a Private Message  Reply with Quote
No uvidime :)

Mate nekdo tuseni co konkretne dela nastaveni "Performance PVE" ?
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celdric
Average Member

1613 Posts

Posted - 14/03/2008 :  19:23:24  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
quote:
Originally posted by Shemiramoth



Kazdopadne pri soucasnych cenach HW je mozne poridit slusnou sestavu do 20ti tisic.



coz jsou vicemene penize, ktery si nebudu moct dovolit vydat kvuli hre ;-)

kdysi kdesi jeden moudry napsal, ze pvperum budou stacit ctverecky s cisilkama hlavne kdyz to bude rychly :-D... musim rict, ze s timto nazorem se pomerne ztotoznuji :-D

uz na daocu jsem mel 2 setupy...jeden na pve kde jsem mel hezci detaily a druhej jsem downgradoval engine na SI aby se mi to hejbalo slusne :-D

no mmo
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Pepo
Average Member

2118 Posts

Posted - 15/03/2008 :  12:39:40  Show Profile  Send Pepo an ICQ Message Send Pepo a Private Message  Reply with Quote
No jasne, ja osobne v PvP nesledujem ako sa ktora postava hybe, ale sledujes hracov co robia, atd. proste necumis na grafiku :)
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Shemiramoth
Moderator

4339 Posts

Posted - 15/03/2008 :  12:43:22  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
quote:
Originally posted by Pepo

No jasne, ja osobne v PvP nesledujem ako sa ktora postava hybe, ale sledujes hracov co robia, atd. proste necumis na grafiku :)

Jiste, to je samozrejme. Videt playera je klicovy. :-) Ja psal pouze o celkovem vizualnim vzhledu hry. That's all. Nikdo nechce, aby se mi player popnul z niceho nic 10 metru predemnou. :-)) Jak uz jsem take zazil v nekterych MMO.

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%


Edited by - Shemiramoth on 15/03/2008 12:44:23
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ManiaCCC
Junior Member

630 Posts

Posted - 15/03/2008 :  13:07:32  Show Profile Send ManiaCCC a Private Message  Reply with Quote
quote:
Originally posted by Lobos

Tak jsem zalozil Discipla, po zjisteni ze na rank 1 zabijim moba lvl 1 tak pul roku a temer se ani neudrzim svym jedinym heal kouzlem nasledoval logout a switch na WE :)... to uz je trochu lepsi. Koukam ze zmenily font combat textu (critical a pod.) no je to prehlednejsi, ale nejake velke pokroky zatim tedy nevidim.



No to hej :) na rank 1 je to trosku horsie :).. bez tej dotky ktora ti zvysuje damage aj prveho skillu je to naprd.. mohol si skusit vydrzat aspon ten jeden dalsi rank :D

Mimochodom...neni trosku z cestne cakat nejake zasadne zmeny v startovacej zone? :) Ale tak.... vzasade je to jedno :)
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PRIBOO
Average Member

DOG

1602 Posts

Posted - 15/03/2008 :  13:24:11  Show Profile  Send PRIBOO an ICQ Message Send PRIBOO a Private Message  Reply with Quote
Myslim ze grafika neni az tak podstatna. Vsichni jsme kdysi hrali CIV I atd. a i ze ctverecku 1x1 cm muze byt clovek hotovej a hrat to pul roku nonstop. Grafika je na poslednim miste (aspon u me teda), je mi fakt fuk jestli budu behat s mastnym flekem uprostred obrazovky kdyz hra bude balanced, skily imba a hratelnost na max.

Edited by - PRIBOO on 15/03/2008 13:27:37
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vlkodlak
Junior Member

avatarkdpc

556 Posts

Posted - 15/03/2008 :  15:43:54  Show Profile Send vlkodlak a Private Message  Reply with Quote
quote:
Originally posted by Shemiramoth

Nastavit lze pouze rozliseni. Mam 16xAA a 16xAniso nastaveny pres NVIDIA control panel a jede to uplne v klidu. Tedy jsem majitelem G8800GTX, ale preci jenom 16AA je extrem. Tzn. ze na full detaily by mela hra jet uplne v poradku. U masivnich bitev nevim. Tezko rici jak vychytany maji render. 7600GT je dnes podprumerna karta. Jeji vykon je tristni. No offense samozrejme. :-)

Kazdopadne pri soucasnych cenach HW je mozne poridit slusnou sestavu do 20ti tisic.


Co mas za zbytek stroje, rozliseni a prumerne fps prosimte?
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Marigold
Senior Member

Marigold

3590 Posts

Posted - 15/03/2008 :  17:57:40  Show Profile Send Marigold a Private Message  Reply with Quote
Ostatně jak byly svého času hratelný MUDy... A to byl jen barevnej (v lepším případě) text

Zase fakt je že by to nemělo vypadat hezky, ale debilně... Viz zmiňované "bruslení" v AoC, to mě teda dost irituje.
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Lobos
Junior Member

572 Posts

Posted - 15/03/2008 :  19:47:05  Show Profile  Send Lobos an ICQ Message Send Lobos a Private Message  Reply with Quote
quote:
Originally posted by ManiaCCC

quote:
Originally posted by Lobos

Tak jsem zalozil Discipla, po zjisteni ze na rank 1 zabijim moba lvl 1 tak pul roku a temer se ani neudrzim svym jedinym heal kouzlem nasledoval logout a switch na WE :)... to uz je trochu lepsi. Koukam ze zmenily font combat textu (critical a pod.) no je to prehlednejsi, ale nejake velke pokroky zatim tedy nevidim.



No to hej :) na rank 1 je to trosku horsie :).. bez tej dotky ktora ti zvysuje damage aj prveho skillu je to naprd.. mohol si skusit vydrzat aspon ten jeden dalsi rank :D

Mimochodom...neni trosku z cestne cakat nejake zasadne zmeny v startovacej zone? :) Ale tak.... vzasade je to jedno :)



Neni to zcestne, to ze je melee combat porad ve stejny fazi jako to bylo minule a nejspis i predminule a predtim taky je evidentni hned. Mobove maji haluz chovani a to UI je taky horsi jak minule. Chapu ze to jsou vsechno subjektivni dojmy, ale stejne je sem napisu :)
Mozna jsem naivni, ale ocekval jsem uz pomerne vyssi "dokoncenost", vzhledem k tomu, ze je to uz druhy fokus test HE/DE.

Edited by - Lobos on 15/03/2008 20:03:52
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ManiaCCC
Junior Member

630 Posts

Posted - 16/03/2008 :  00:15:08  Show Profile Send ManiaCCC a Private Message  Reply with Quote
Naivny nie si :) to by si bol ak by si veril ze to vyjde v juny :)..

A ak sa trosku hrabes po forach tak by si zistil ze melee combat nebol vzdy tak zly ako teraz (respektive ako v minulej faze - to bolo najhorsie, teraz je uz znatelne lepsi).. zeveraj sa melee combat zmenil az po tej prvej dlhej pauze.. neviem preco.. neviem co konkretne sa dosralo ale "veterani" na fore tvrdia ze melee combat bol uz v prvych fazach neporovnatelne lepsi..ale nejdem sa hadat :) Ja som ju nehral..

Ale aj tak si myslim ze je zcestne hladat nejake zmeny v prvych lokaciach :).. Tie su fajn tak ako su a dufam ze uz sa tam nic menit nebude (este tak nieco posrat :D )..

Edited by - ManiaCCC on 16/03/2008 00:15:28
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Lahvan
Dictator Apprentice

318 Posts

Posted - 16/03/2008 :  09:47:51  Show Profile Send Lahvan a Private Message  Reply with Quote
Já ti nevím, ale minimálně první dvě kapitoly za HE jsou, ehm, elfí. Takový nic moc. Takový náznaky jakože tu DE jsou, ale vlastně to není taková válka. Od tý 6. kapitoly to už začíná trochu přitvrzovat.

Jinak sem si narolovat archamaga a oproti WP je takovej, ehm, elfí. V podstatě mačkaš jedno tlačítko, heal proti mobům v PQ je celkem na prd, lidi se už ani neobtěžují je dělat, jenom farmí ifluence aby dostali aspoň něco. Jedinou světlou stránkou jsou renown věci a dalo by se říct scenáře. Díky brutálnímu navýšení DPS mobu je open rvr takový divný, páč tě guard sejme na 3-4 rány.

Uvidíme, jak přepracují chary a svět podle feedbacku z bety, ale zatím je tahle faze takova, ehm, elfí.

Nemám nic proti špičatým uším, ale v podstatě jsou takovy nudní...
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Shemiramoth
Moderator

4339 Posts

Posted - 17/03/2008 :  08:10:42  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
Day 3:
From Adam Gershowitz – our Combat and Careers Strike Team Lead:

Careers Enhancement and Finish Items:

PvE Combat Improvements

Coming Soon

Improved ramp in Time to Kill on encounters Ranks 1 – 20
We are continuing to adjust the difficulty of the early part of the game, to make it enjoyable for both new and experienced players alike. This includes easier low level encounters that ramp up to standard difficulty by level 20

* Average Time to kill a normal monster @ Rank 1 = 12s
* Average Time to kill a normal monster @ Rank 20+ = 20s


Improvements to Normal Con Monster Difficulty
We realize that many of our normal con monsters seem too easy and players are capable of taking on far too many of them at one time (especially in AOE leveling groups). In order to improve the challenge difficulty on these encounters we have increased the DPS of normal con monsters.

* Average HP remaining when facing a normal monster @ Rank 1 = 79%
* Average HP remaining when facing a normal monster @ Rank 20+ = 65%
* Monster difficulty has been tuned to allow most careers to kill 2 same level monsters at a time, but have a very difficult time with 3 or 4


Improvements to Special, Hero & Lord Con Monsters
As part of our Ongoing improvements to monsters we are continuing to adjust special encounter difficulty. These encounters are intended for Groups of players not solo and we want them to be fun and challenging for that style of play

* Special Monsters have had their HP & DPS increased
* On Average 3 Players are needed to kill an even con special monster
* Average Time to kill a special monster @ Rank 1 = 21s
* Average Time to kill a special monster @ Rank 20+ = 35s
* Hero Monsters have had their HP & DPS increased
* On average 6 players (Full group) are needed to kill an even con hero monster
* Average Time to kill a hero monster (All Ranks) 1+ minutes
* Lord Monsters have had their HP & DPS increased
* On average 12 - 24 players (Multiple Groups) are needed to kill an even con Lord monster
* Average Time to kill a lord monster (All Ranks) 3+ minutes


Improvements to BAF (Bring a Friend)
We continue to improve our monster AI , as part of this we have taken a look at our Bring a Friend (BAF) system. The adjusted system should allow for better scaling of difficulty when pulling monsters with groups of players.


In the Future

Improving Monster AI
We continue to improve Monster combat & Special boss encounters with each passing week. Over the next few months you will see improvement to Monster AI with the following general goals in mind.

* Better Hate Management for Monsters – Certain monsters may be more or less immune to things like taunt etc
* Better General AI logic for ranged Monsters – Ranged monsters will actively try to keep you at range using abilities.
* General AI improvements – Monsters will get better at making decisions and interacting with the player. Improving how frequently and what abilities they use and why
* More frequent activation of special abilities – We don’t want monsters to just auto attack, special abilities are Key to fun encounters!


Improving Monster Visual Feedback
Visual Feedback on monsters is extremely important. As such we will be doing a Pass across all monsters and improving the feedback of monster combat in general. This includes but is not limited to.

* More appropriate animations assigned to Monster special abilities
* More visible and appropriate VFX assigned to Monster special abilities
* Monsters should play Dodge, Block, Parry Etc animations


Improving Boss Encounters
We are continuing to strive to make our PQ boss encounters more and more engaging, as well as extending this to Bosses located in Dungeons and Capitol cities. Some improvements on the way include

* Better Boss Visuals (Animation & VFX)
* Special sets of abilities for boss monsters specifically designed to cause groups of players to vary their tactics from boss to boss
* Regular and Identifiable boss tactics so players can easily understand the game play behind boss encounters after the first couple attempts
* Individually tuned encounter difficulty adjustments


Ongoing Monster vs. Player Balance
As always we continue to improve PvE in the game expect to see changes to all of the above topics as well additional items based on YOUR feedback over the next few months.

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%

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Shemiramoth
Moderator

4339 Posts

Posted - 17/03/2008 :  08:11:11  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
From Adam Gershowitz – our Combat and Careers Strike Team Lead:

Careers Enhancement and Finish Items:

RvR Combat Improvements
Coming Soon
Improved TTK & Survivability
We have taken your feedback and taken a hard look at general player survivability in RvR. It is not our intent to have players die in less then 10s. We want players to have the choice to engage or run away even over insurmountable odds.

* Increased Player HP by 150% across the board – Should increase RvR fight times
* Fastest average TTK of a player in a solo encounter will be Approximately 16s, keep in mind this is the highest DPS character vs. the ones with the lowest defenses!
* Slowest average TTK of a player in a solo encounter will be Approximately 50s, keep in mind this is the Lowest DPS character vs. the ones with the highest defense
* Fastest average TTK of a player when in 3 on 1 situation will be Approximately 6s. This will give the player around 4 Activation cycles to recover or run away.


Balance Improvements Casters vs. Melee
The Ranged vs. Melee balance is difficult as such we will constantly be working with strategies and tools to combat that. In the near future you should expect to see the following changes
Improvements to Casting “Setback” right now it is very easy for spell casters to get spells off when being hit by numerous people

* 1 on 1 fights will see small setback increases, especially on long build spells
* 3 on 1 fights will see significantly increased setbacks
* 5+ on 1 will not allow a spell caster to fire spells off frequently at all

Addition of Closing abilities to Lighter Armored Melee Characters. Tanks have the damage absorption to close the distance with a Ranged Career but light DPS classes do not. As such we have added some additional abilities

Stealth – Players will see full stealth support soon allowing them to sneak up on ranged classes unseen (Witch Elf / Witch Hunter). This is a more polished implementation of the Stealth that we have had in the past, though it still follows the same rules and serves the same purpose: to allow these melee DPS classes to close with their enemy.
Combat Sprint – Medium Armor Brawler Careers will all get a very short duration speed boost (140% Speed increase) that expires on the first combat hit.

In the future
Downtime
Yes the dreaded word! Don’t worry we don’t plan on adding long rests between combats. However we do want to put some more risk/reward into the game by rewarding players who push combat with Morale, but as such they should have less HP moving into the next fight. As such we are making slight adjustments to HP regen in between fights

* HP will regen much slower in between fights unless a character is out of combat.
* Average player will regen ~50% of their HP out of combat in 20s
* Once out of combat Morale will drop slightly faster then it does now.


Ongoing RvR Balance
RvR is the most important thing in our game and as such we will continue to pay A LOT of attention to these features. As such expect to see ongoing adjustments to the items mentioned above as well as things like.

* Improvements to survivability in large battlefields
* More specialized skills to counter various player tactics
* Continued Balance of HP, Dmg absorption and DPS

__________________

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%

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